Fix Method soutDistribution in SiedlerGameTest
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				|  | @ -229,15 +229,17 @@ public class SiedlerGameTest { | ||||||
|         public void TestGameAfterSetupPhase() { |         public void TestGameAfterSetupPhase() { | ||||||
|             SiedlerGame game = gameAfterSetupPhase(); |             SiedlerGame game = gameAfterSetupPhase(); | ||||||
| 
 | 
 | ||||||
|  |             System.out.println(game.getBoard().getTextView()); | ||||||
|  | 
 | ||||||
|             throwDiceSeveralTimes(game, 5, 5); |             throwDiceSeveralTimes(game, 5, 5); | ||||||
|             throwDiceSeveralTimes(game, 5, 5); |             throwDiceSeveralTimes(game, 5, 5); | ||||||
|             throwDiceSeveralTimes(game, 5, 5); |             throwDiceSeveralTimes(game, 5, 5); | ||||||
|             throwDiceSeveralTimes(game, 5, 5); |             throwDiceSeveralTimes(game, 5, 5); | ||||||
|             throwDiceSeveralTimes(game, 5, 5); |             throwDiceSeveralTimes(game, 5, 5); | ||||||
| 
 | 
 | ||||||
|             game.switchToNextPlayer(); |             //game.switchToNextPlayer(); | ||||||
| 
 | 
 | ||||||
|             throwDiceSeveralTimes(game, 6, 5); |             //throwDiceSeveralTimes(game, 6, 5); | ||||||
|             //throwDiceSeveralTimes(game, 6, 5); |             //throwDiceSeveralTimes(game, 6, 5); | ||||||
|             //throwDiceSeveralTimes(game, 6, 5); |             //throwDiceSeveralTimes(game, 6, 5); | ||||||
|             //throwDiceSeveralTimes(game, 6, 5); |             //throwDiceSeveralTimes(game, 6, 5); | ||||||
|  | @ -259,9 +261,9 @@ public class SiedlerGameTest { | ||||||
|         //TEMPORARY METHOD, WILL BE REMOVED SOON |         //TEMPORARY METHOD, WILL BE REMOVED SOON | ||||||
|         private static void soutDistribution(SiedlerGame game) { |         private static void soutDistribution(SiedlerGame game) { | ||||||
|             System.out.println("\n\nVerteilung \n\n"); |             System.out.println("\n\nVerteilung \n\n"); | ||||||
|             for (Config.Faction faction: game.getPlayerFactions()) { |             for (int i = 0 ; i < game.getPlayerFactions().size(); i++) { | ||||||
|                 HashMap<Config.Resource, Integer> resources = game.getCurrentPlayerResource(); |                 HashMap<Config.Resource, Integer> resources = game.getCurrentPlayerResource(); | ||||||
|                 System.out.println(faction.toString() + "\n"); |                 System.out.println(game.getCurrentPlayerFaction().toString() + "\n"); | ||||||
|                 System.out.println(" BRICK " + resources.get(Config.Resource.BRICK).toString()); |                 System.out.println(" BRICK " + resources.get(Config.Resource.BRICK).toString()); | ||||||
|                 System.out.println(" GRAIN " + resources.get(Config.Resource.GRAIN)); |                 System.out.println(" GRAIN " + resources.get(Config.Resource.GRAIN)); | ||||||
|                 System.out.println(" LUMBER " + resources.get(Config.Resource.LUMBER)); |                 System.out.println(" LUMBER " + resources.get(Config.Resource.LUMBER)); | ||||||
|  |  | ||||||
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