change in Main Method
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					@ -19,7 +19,7 @@ public class Siedler {
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                throwDice(game, parser);
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					                throwDice(game, parser);
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                diceThrown = true;
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					                diceThrown = true;
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            }
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					            }
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            parser.displayPlayerInfo(game.getCurrentPlayerResource(),1);
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					            parser.displayPlayerInfo(game.getCurrentPlayerResource(),game.getWinPoints().get(game.getCurrentPlayerFaction()));
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            switch (parser.getAction()) {
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					            switch (parser.getAction()) {
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                case NEXTPLAYER:
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					                case NEXTPLAYER:
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                    Config.Faction winner = game.getWinner();
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					                    Config.Faction winner = game.getWinner();
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					@ -64,6 +64,7 @@ public class Siedler {
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        Random random = new Random();
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					        Random random = new Random();
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        //sum of two integers from 0-5 + 2 --> sum of two integers from 1-6
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					        //sum of two integers from 0-5 + 2 --> sum of two integers from 1-6
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        int thrownDices = random.nextInt(6) + random.nextInt(6) + 2;
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					        int thrownDices = random.nextInt(6) + random.nextInt(6) + 2;
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					        //todo check if 7
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        parser.thrownDices(thrownDices);
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					        parser.thrownDices(thrownDices);
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        game.throwDice(thrownDices);
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					        game.throwDice(thrownDices);
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    }
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					    }
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					@ -323,7 +323,7 @@ public class SiedlerGame {
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        return null;
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					        return null;
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    }
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					    }
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    private HashMap<Faction, Integer> getWinPoints(){
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					    public HashMap<Faction, Integer> getWinPoints(){
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        HashMap<Faction, Integer> winPoints = new HashMap<>();
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					        HashMap<Faction, Integer> winPoints = new HashMap<>();
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        List<Structure> structures = board.getCorners();
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					        List<Structure> structures = board.getCorners();
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        for(Structure structure : structures) {
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					        for(Structure structure : structures) {
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