renamed Method getTextView to toString in SiedlerBoard
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0ea44905e2
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70b2415b6b
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<project version="4">
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<component name="ProjectRootManager" version="2" languageLevel="JDK_X" default="true" project-jdk-name="openjdk-17" project-jdk-type="JavaSDK">
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<component name="ProjectRootManager" version="2" languageLevel="JDK_17" default="true" project-jdk-name="openjdk-17" project-jdk-type="JavaSDK">
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<output url="file://$PROJECT_DIR$/out" />
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<output url="file://$PROJECT_DIR$/out" />
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</component>
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</component>
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</project>
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</project>
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@ -31,7 +31,7 @@ public class Siedler {
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boolean diceThrown = false;
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boolean diceThrown = false;
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while (running) {
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while (running) {
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Config.Faction currentPlayerFaction = game.getCurrentPlayerFaction();
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Config.Faction currentPlayerFaction = game.getCurrentPlayerFaction();
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parser.displayGameboard(game.getBoard().getTextView());
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parser.displayGameboard(game.getBoard().toString());
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parser.playerTurn(currentPlayerFaction);
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parser.playerTurn(currentPlayerFaction);
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if (!diceThrown) {
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if (!diceThrown) {
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throwDice(parser, game);
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throwDice(parser, game);
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@ -170,7 +170,7 @@ public class Siedler {
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* @param payout true (for second Settlement in founding Phase): the Player gets a payout for the settlement. false (for first Settlement in founding Phase): The Player gets no payout.
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* @param payout true (for second Settlement in founding Phase): the Player gets a payout for the settlement. false (for first Settlement in founding Phase): The Player gets no payout.
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*/
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*/
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private static void buildStructuresInFoundingPhase(Parser parser, SiedlerGame game, Boolean payout) {
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private static void buildStructuresInFoundingPhase(Parser parser, SiedlerGame game, Boolean payout) {
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parser.displayGameboard(game.getBoard().getTextView());
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parser.displayGameboard(game.getBoard().toString());
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parser.playerTurn(game.getCurrentPlayerFaction());
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parser.playerTurn(game.getCurrentPlayerFaction());
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//build Settlement
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//build Settlement
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@ -185,7 +185,7 @@ public class Siedler {
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} while (!successful);
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} while (!successful);
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//build Road
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//build Road
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parser.displayGameboard(game.getBoard().getTextView());
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parser.displayGameboard(game.getBoard().toString());
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parser.giveCoordinatesForStructures(Config.Structure.ROAD);
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parser.giveCoordinatesForStructures(Config.Structure.ROAD);
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successful = false;
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successful = false;
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do {
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do {
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@ -72,7 +72,7 @@ public class SiedlerBoard extends HexBoard<Config.Land, Settlement, Road, String
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*
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*
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* @return String of actual board.
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* @return String of actual board.
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*/
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*/
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public String getTextView() {
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public String toString() {
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SiedlerBoardTextView view = new SiedlerBoardTextView(this);
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SiedlerBoardTextView view = new SiedlerBoardTextView(this);
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for (Map.Entry<Point, Field> field : fields.entrySet()) {
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for (Map.Entry<Point, Field> field : fields.entrySet()) {
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view.setLowerFieldLabel(field.getKey(), field.getValue().getLabel());
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view.setLowerFieldLabel(field.getKey(), field.getValue().getLabel());
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@ -107,7 +107,7 @@ public class SiedlerGameTest {
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@DisplayName("Test")
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@DisplayName("Test")
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public void TestHandle7() {
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public void TestHandle7() {
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SiedlerGame game = startGame();
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SiedlerGame game = startGame();
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//todo
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}
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}
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}
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}
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@ -229,7 +229,7 @@ public class SiedlerGameTest {
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public void TestGameAfterSetupPhase() {
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public void TestGameAfterSetupPhase() {
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SiedlerGame game = gameAfterSetupPhase();
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SiedlerGame game = gameAfterSetupPhase();
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System.out.println(game.getBoard().getTextView());
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System.out.println(game.getBoard().toString());
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throwDiceSeveralTimes(game, 5, 5);
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throwDiceSeveralTimes(game, 5, 5);
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throwDiceSeveralTimes(game, 5, 5);
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throwDiceSeveralTimes(game, 5, 5);
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@ -311,7 +311,7 @@ public class SiedlerGameTest {
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game.placeInitialRoad(secondRoad.first, secondRoad.second);
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game.placeInitialRoad(secondRoad.first, secondRoad.second);
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}
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}
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System.out.println(game.getBoard().getTextView());
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System.out.println(game.getBoard().toString());
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return game;
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return game;
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}
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}
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