refactored longestRoad in SiedlerBoard

This commit is contained in:
Andrin Fassbind 2021-12-10 09:41:58 +01:00
parent 0b4e5d5cc1
commit 6fa5764e14
2 changed files with 48 additions and 63 deletions

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager" version="2" languageLevel="JDK_17" default="true" project-jdk-name="openjdk-17" project-jdk-type="JavaSDK">
<component name="ProjectRootManager" version="2" languageLevel="JDK_X" default="true" project-jdk-name="openjdk-17" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/out" />
</component>
</project>

View File

@ -26,8 +26,8 @@ public class SiedlerBoard extends HexBoard<Config.Land, Settlement, Road, String
* Value: Field Object
*/
private final HashMap<Point, Field> fields = new HashMap<>();
Config.Faction longestRoadFaction = null;
int longestRoadLenth = 0;
private Config.Faction longestRoadFaction = null;
private int longestRoadLenth = 0;
/**
* Method to create the predefined game field from Config.
@ -161,25 +161,10 @@ public class SiedlerBoard extends HexBoard<Config.Land, Settlement, Road, String
}
}
if (longestRoadFaction == null) {
Config.Faction currentFaction = null;
int currentRoad = 4;
for (Config.Faction factionA : players.keySet()) {
if (players.get(factionA) > currentRoad) {
currentFaction = factionA;
currentRoad = players.get(factionA);
}
}
if (currentFaction != null) {
longestRoadFaction = currentFaction;
longestRoadLenth = currentRoad;
}
} else {
for (Config.Faction faction : players.keySet()) {
if (players.get(faction) >= 5 && players.get(faction) > longestRoadLenth) {
longestRoadFaction = faction;
longestRoadLenth = players.get(faction);
}
for (Config.Faction factionA : players.keySet()) {
if (players.get(factionA) > longestRoadLenth && players.get(factionA) > 4) {
longestRoadFaction = factionA;
longestRoadLenth = players.get(factionA);
}
}
return longestRoadFaction;
@ -202,75 +187,55 @@ public class SiedlerBoard extends HexBoard<Config.Land, Settlement, Road, String
*/
private HashSet<Road> countRoad(Config.Faction faction, Point position, HashSet<Road> roads, boolean add) {
List<Road> roadsList = getAdjacentEdges(position);
//Checks if roads is interrupted by other players settlement
if (getCorner(position) != null && getCorner(position).getFaction() != faction) {
return roads;
}
//removes roads from roadsList which doesn't belong to the same player or which are allready added to roads.
for (Road roadsRoad : roads) {
Iterator<Road> it3 = roadsList.iterator();
while (it3.hasNext()) {
Road roadsListRoad = it3.next();
Iterator<Road> it = roadsList.iterator();
while (it.hasNext()) {
Road roadsListRoad = it.next();
if (roadsListRoad == roadsRoad || roadsListRoad.getFaction() != faction) {
it3.remove();
it.remove();
}
}
}
if (roadsList.size() == 1) {
roads.add(roadsList.get(0));
position = getNextPoint(roadsList.get(0), position);
roads = countRoad(faction, position, roads, false);
} else if (roadsList.size() == 2) {
HashSet<Road> listOne = (HashSet<Road>) roads.clone();
HashSet<Road> listTwo = (HashSet<Road>) roads.clone();
listOne.add(roadsList.get(0));
Point positionOne = getNextPoint(roadsList.get(0), position);
listTwo.add(roadsList.get(1));
Point positionTwo = getNextPoint(roadsList.get(1), position);
listOne = countRoad(faction, positionOne, listOne, false);
listTwo = countRoad(faction, positionTwo, listTwo, false);
ArrayList<HashSet> possibleRoads = checkRoadsSwitch(faction,2,roadsList,position);
if (add) {
listTwo.addAll(listOne);
roads = listTwo;
possibleRoads.get(1).addAll(possibleRoads.get(0));
roads.addAll(possibleRoads.get(1));
} else {
HashSet<Road> tallest;
if (listOne.size() >= listTwo.size()) {
tallest = listOne;
if (possibleRoads.get(0).size() >= possibleRoads.get(1).size()) {
tallest = possibleRoads.get(0);
} else {
tallest = listTwo;
tallest = possibleRoads.get(1);
}
roads.addAll(tallest);
}
} else if (roadsList.size() == 3) {
HashSet<Road> listOne = (HashSet<Road>) roads.clone();
HashSet<Road> listTwo = (HashSet<Road>) roads.clone();
HashSet<Road> listThree = (HashSet<Road>) roads.clone();
listOne.add(roadsList.get(0));
Point positionOne = getNextPoint(roadsList.get(0), position);
listTwo.add(roadsList.get(1));
Point positionTwo = getNextPoint(roadsList.get(1), position);
listThree.add(roadsList.get(2));
Point positionThree = getNextPoint(roadsList.get(2), position);
listOne = countRoad(faction, positionOne, listOne, false);
listTwo = countRoad(faction, positionTwo, listTwo, false);
listThree = countRoad(faction, positionThree, listThree, false);
ArrayList<HashSet> possibleRoads = checkRoadsSwitch(faction,3,roadsList,position);
HashSet<Road> tallest;
HashSet<Road> secondTallest;
if (listOne.size() >= listTwo.size()) {
tallest = listOne;
secondTallest = listTwo;
if (possibleRoads.get(0).size() >= possibleRoads.get(1).size()) {
tallest = possibleRoads.get(0);
secondTallest = possibleRoads.get(1);
} else {
tallest = listTwo;
secondTallest = listOne;
tallest = possibleRoads.get(1);
secondTallest = possibleRoads.get(0);
}
if (listThree.size() >= secondTallest.size()) {
secondTallest = listThree;
if (possibleRoads.get(2).size() >= secondTallest.size()) {
secondTallest = possibleRoads.get(2);
}
tallest.addAll(secondTallest);
roads = tallest;
roads.addAll(tallest);
}
return roads;
}
@ -292,4 +257,24 @@ public class SiedlerBoard extends HexBoard<Config.Land, Settlement, Road, String
}
return position;
}
/**
* This method checks at a roads switch, which road starting at the switch will be the longest possibility.
* @param faction the faction of the player to check on
* @param numberOfSwitches how many adjacent roads there are at the corner
* @param roadsList the list of adjacent roads
* @param position the current corner from where to count further.
* @return ArrayList of HashSet with all possible forks.
*/
private ArrayList<HashSet> checkRoadsSwitch(Config.Faction faction,int numberOfSwitches,List<Road> roadsList,Point position) {
ArrayList<HashSet> possibleRoads = new ArrayList<>();
for (int i = 0;i<numberOfSwitches;i++) {
HashSet<Road> list = new HashSet<>();
list.add(roadsList.get(i));
Point nextPosition = getNextPoint(roadsList.get(i),position);
list = countRoad(faction, nextPosition, list, false);
possibleRoads.add(list);
}
return possibleRoads;
}
}