moved handleDiceThrow7 in Player.java
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79a0b9175e
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@ -146,4 +146,16 @@ public class Player {
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return true;
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}
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public void handleDiceThrow7() {
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int countResources = 0;
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for(Config.Resource resource : resources.keySet()){
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countResources += resources.get(resource);
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}
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if(countResources > 7){
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int newCountResources = countResources / 2;
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ArrayList<Config.Resource> resourceArrayList = new ArrayList<>();
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//for(Resource resource : ) todo complete
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}
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}
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}
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@ -14,7 +14,7 @@ public class Siedler {
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boolean diceThrown = false;
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while (running){
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Config.Faction currentPlayerFaction = game.getCurrentPlayerFaction();
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parser.displayGameboard(game.getBoard().getTextView());
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parser.displayGameboard(game.getBoard().getTextView()); //todo jedesmal ausgeben? oder nur wenn neuer Spieler oder separater Befehl?
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parser.playerTurn(currentPlayerFaction);
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if(!diceThrown) {
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throwDice(game, parser);
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@ -203,7 +203,9 @@ public class SiedlerGame {
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*/
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public Map<Faction, List<Resource>> throwDice(int dicethrow) {
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if (dicethrow == 7) {
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handleDiceThrow7();
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for(Player player : allPlayers) {
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player.handleDiceThrow7();
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}
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} else {
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Map<Faction,List<Resource>> returnMap= new HashMap<>();
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List<Point> diceValueFields = board.getFieldsForDiceValue(dicethrow);
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@ -224,21 +226,6 @@ public class SiedlerGame {
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}
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private void handleDiceThrow7() {
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for(Player player : allPlayers) {
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HashMap<Resource, Integer> resources = player.getResources();
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int countResources = 0;
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for(Resource resource : resources.keySet()){
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countResources += resources.get(resource);
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}
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if(countResources > 7){
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int newCountResources = countResources / 2;
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ArrayList<Resource> resourceArrayList = new ArrayList<>();
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//for(Resource resource : ) todo complete
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}
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}
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}
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/**
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* Builds a settlement at the specified position on the board.
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