Merge remote-tracking branch 'origin/main'

This commit is contained in:
Leonardo Brandenberger 2021-12-10 20:19:30 +01:00
commit 6730fd722b
2 changed files with 61 additions and 111 deletions

View File

@ -32,6 +32,9 @@ public class SiedlerGame {
* or players is not between two and four
*/
public SiedlerGame(int winPoints, int numberOfPlayers) {
if (winPoints < 3 || numberOfPlayers < Config.MIN_NUMBER_OF_PLAYERS || numberOfPlayers > 4) {
throw new IllegalArgumentException();
}
bank = new Bank();
board = new SiedlerBoard();
board.createFixGameField();

View File

@ -1,39 +1,35 @@
package ch.zhaw.catan;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertThrows;
import org.junit.jupiter.api.*;
import org.junit.jupiter.api.Assertions;
import org.junit.jupiter.api.DisplayName;
import org.junit.jupiter.api.Nested;
import org.junit.jupiter.api.Test;
import org.junit.jupiter.params.ParameterizedTest;
import org.junit.jupiter.params.provider.ValueSource;
import java.awt.*;
import java.util.*;
import java.awt.Point;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
/***
* TODO Write your own tests in this class.
*
* Note: Have a look at {@link ch.zhaw.catan.games.ThreePlayerStandard}. It can be used
* to get several different game states.
*
*/
import static org.junit.jupiter.api.Assertions.assertThrows;
/**
* @class SiedlerGameTest
*
* <p>
* contains all of the test cases for SiedlerGame class.
* The Test cases are categorized into
* - Positive TestCases
* Tests the methods of SiedlerGame with the intended values
*
* - Negative TestCases
* Tests the methods of SiedlerGame with values, that results to errors and failure
*
* - SystemTestCases
* Tests the coordination of all methods and simulates a game with all moves programmed
* Checks if the methods are being executed and the values are set correctly
* - Positive TestCases
* Tests the methods of SiedlerGame with the intended values
* <p>
* - Negative TestCases
* Tests the methods of SiedlerGame with values, that results to errors and failure
* <p>
* - SystemTestCases
* Tests the coordination of all methods and simulates a game with programmed moves
* Checks if the methods are being executed and the values are set correctly
*/
public class SiedlerGameTest {
@ -42,20 +38,20 @@ public class SiedlerGameTest {
/**
* Property START_SETTLEMENT_POSITIONS
*
* <p>
* Lists all positions of Settlement for every faction in the initialization phase.
* Each faction is assigned to a list of specific settlements, which represents as a list of points
*/
private final static Map<Config.Faction, ArrayList<Point>> START_SETTLEMENT_POSITIONS = Map.of(
Config.Faction.BLUE, new ArrayList<>(List.of(new Point(4, 4), new Point(5, 7))),
Config.Faction.RED, new ArrayList<>(List.of(new Point(10, 4), new Point(9, 7))),
Config.Faction.GREEN, new ArrayList<>(List.of(new Point(4, 18), new Point(5, 15))),
Config.Faction.YELLOW, new ArrayList<>(List.of(new Point(10, 18), new Point(9, 15)))
Config.Faction.BLUE, new ArrayList<>(List.of(new Point(4, 4), new Point(5, 7))),
Config.Faction.RED, new ArrayList<>(List.of(new Point(10, 4), new Point(9, 7))),
Config.Faction.GREEN, new ArrayList<>(List.of(new Point(4, 18), new Point(5, 15))),
Config.Faction.YELLOW, new ArrayList<>(List.of(new Point(10, 18), new Point(9, 15)))
);
/**
* Property START_ROADS_POSITION
*
* <p>
* Lists all endpoints of roads for every faction in the initialization phase.
* Each faction is assigned to a specific Road, which represents as a tuple of 2 points
*/
@ -87,7 +83,7 @@ public class SiedlerGameTest {
public void TestGameInitializationWithAllPlayercounts(int playerAmount) {
SiedlerGame game = new SiedlerGame(DEFAULT_WINPOINTS, playerAmount);
for (Config.Faction faction: game.getPlayerFactions()) {
for (Config.Faction faction : game.getPlayerFactions()) {
HashMap<Config.Resource, Integer> resources = game.getCurrentPlayerResource();
Assertions.assertEquals(0, resources.get(Config.Resource.BRICK));
@ -101,19 +97,38 @@ public class SiedlerGameTest {
}
/**
*
* Tests if the method throwDice halves the resources of the player
* 7 will be passed to the throwDice Method when called
* <p>
* Method does not halve a resource, when the amount is below 7.
* Player has gotten 8 wool resources and throws a 7 with the dice
* <p>
* expected: throwDice with a 7 will halve wool resource, the amount should be 4
*/
@Test
@DisplayName("Test")
public void TestHandle7() {
SiedlerGame game = startGame();
//todo
@DisplayName("Test Throw Dice with value 7, expected half the resources")
public void TestThrowDiceWith7() {
SiedlerGame game = gameAfterSetupPhase();
throwDiceSeveralTimes(game, 8, 1);
throwDiceSeveralTimes(game, 7, 1);
Assertions.assertEquals(2, game.getCurrentPlayerResource().get(Config.Resource.WOOL));
throwDiceSeveralTimes(game, 8, 1);
throwDiceSeveralTimes(game, 8, 1);
throwDiceSeveralTimes(game, 8, 1);
Assertions.assertEquals(8, game.getCurrentPlayerResource().get(Config.Resource.WOOL));
throwDiceSeveralTimes(game, 7, 1);
Assertions.assertEquals(4, game.getCurrentPlayerResource().get(Config.Resource.WOOL));
}
}
/**
* @Class NegAtiveTestcases
*
* <p>
* contains all negative test cases
*/
@Nested
@ -142,7 +157,6 @@ public class SiedlerGameTest {
@Test
@DisplayName("Starting Siedler game with one player, expects fail")
public void startSiedlerGameWithLowerThanMinimumWinPoints() {
Exception exc = assertThrows(IllegalArgumentException.class, () -> {
SiedlerGame game = new SiedlerGame(1, 4);
});
@ -154,7 +168,7 @@ public class SiedlerGameTest {
/**
* This testcase will test, if the methods placeInitialRoad and placeInitialSettlement are overwritting
* already occupied positions if the same faction or any other faction are calling the method with the same positions
*
* <p>
* Expected: Method placeInitialRoad placeInitialSettlement should return false, independent of the current faction playing
*/
@Test
@ -179,23 +193,11 @@ public class SiedlerGameTest {
Assertions.assertFalse(game.placeInitialSettlement(settlementPoint, false));
}
/**
* This testcase will test, if the methods buildRoad, buildCity buildSettlement are overwritting
* already occupied positions if the same faction or any other faction are calling the method with the same positions
*
* Expected: Method placeInitialRoad placeInitialSettlement should return false, independent of the current faction playing
*/
@Test
@DisplayName("Test buildRoad, buildCity and buildSettlement with already occupied positions")
public void testBuildStructuresOnOccupiedFields() {
}
}
/**
* @Class SystemTestCases
*
* <p>
* This class simulates a running game and tests multiple sequences of this game.
*/
@Nested
@ -229,50 +231,12 @@ public class SiedlerGameTest {
public void TestGameAfterSetupPhase() {
SiedlerGame game = gameAfterSetupPhase();
System.out.println(game.getBoard().toString());
throwDiceSeveralTimes(game, 5, 5);
throwDiceSeveralTimes(game, 5, 5);
throwDiceSeveralTimes(game, 5, 5);
throwDiceSeveralTimes(game, 5, 5);
throwDiceSeveralTimes(game, 5, 5);
//game.switchToNextPlayer();
//throwDiceSeveralTimes(game, 6, 5);
//throwDiceSeveralTimes(game, 6, 5);
//throwDiceSeveralTimes(game, 6, 5);
//throwDiceSeveralTimes(game, 6, 5);
//throwDiceSeveralTimes(game, 6, 5);
soutDistribution(game);
}
/**
* tests, if a player wins when reached the amount of points.
*/
@Test
@DisplayName("End of Game test")
public void TestGameEnd() {
throwDiceSeveralTimes(game, 8, 1);
Assertions.assertEquals(2, game.getCurrentPlayerResourceStock(Config.Resource.WOOL));
}
//TEMPORARY METHOD, WILL BE REMOVED SOON
private static void soutDistribution(SiedlerGame game) {
System.out.println("\n\nVerteilung \n\n");
for (int i = 0 ; i < game.getPlayerFactions().size(); i++) {
HashMap<Config.Resource, Integer> resources = game.getCurrentPlayerResource();
System.out.println(game.getCurrentPlayerFaction().toString() + "\n");
System.out.println(" BRICK " + resources.get(Config.Resource.BRICK).toString());
System.out.println(" GRAIN " + resources.get(Config.Resource.GRAIN));
System.out.println(" LUMBER " + resources.get(Config.Resource.LUMBER));
System.out.println(" ORE " + resources.get(Config.Resource.ORE));
System.out.println(" WOOL " + resources.get(Config.Resource.WOOL));
game.switchToNextPlayer();
}
}
}
/**
@ -311,37 +275,20 @@ public class SiedlerGameTest {
game.placeInitialRoad(secondRoad.first, secondRoad.second);
}
System.out.println(game.getBoard().toString());
return game;
}
/**
* This method will call the method "throwDice" multiple times and passes the set value of the dice
*
* @param game Type SiedlerGame, the game itself in a running state
* @param dice Type int, Set Value of dice
* @param amountDiceThrows Type int, The amount of dice throws
* @param game Type SiedlerGame, the game itself in a running state
* @param dice Type int, Set Value of dice
* @param amountDiceThrows Type int, The amount of dice throws
*/
private static void throwDiceSeveralTimes(SiedlerGame game, int dice, int amountDiceThrows) {
//System.out.println(game.getCurrentPlayerFaction().toString() + " got " + dice + " and throw " + amountDiceThrows + " times");
for (int i = 0; i < amountDiceThrows; i++) {
game.throwDice(dice);
}
}
/**
* This method will setup a game to a state before a player has the points
* for being able to win the game
*
* @return SiedlerGame which is near the
*/
private static SiedlerGame gameNearEnd() {
SiedlerGame game = gameAfterSetupPhase();
return game;
}
}