Merge remote-tracking branch 'origin/main'
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commit
6730fd722b
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@ -32,6 +32,9 @@ public class SiedlerGame {
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* or players is not between two and four
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*/
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public SiedlerGame(int winPoints, int numberOfPlayers) {
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if (winPoints < 3 || numberOfPlayers < Config.MIN_NUMBER_OF_PLAYERS || numberOfPlayers > 4) {
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throw new IllegalArgumentException();
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}
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bank = new Bank();
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board = new SiedlerBoard();
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board.createFixGameField();
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@ -1,39 +1,35 @@
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package ch.zhaw.catan;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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import static org.junit.jupiter.api.Assertions.assertThrows;
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import org.junit.jupiter.api.*;
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import org.junit.jupiter.api.Assertions;
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import org.junit.jupiter.api.DisplayName;
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import org.junit.jupiter.api.Nested;
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import org.junit.jupiter.api.Test;
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import org.junit.jupiter.params.ParameterizedTest;
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import org.junit.jupiter.params.provider.ValueSource;
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import java.awt.*;
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import java.util.*;
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import java.awt.Point;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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/***
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* TODO Write your own tests in this class.
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*
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* Note: Have a look at {@link ch.zhaw.catan.games.ThreePlayerStandard}. It can be used
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* to get several different game states.
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*
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*/
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import static org.junit.jupiter.api.Assertions.assertThrows;
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/**
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* @class SiedlerGameTest
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*
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* <p>
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* contains all of the test cases for SiedlerGame class.
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* The Test cases are categorized into
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* - Positive TestCases
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* Tests the methods of SiedlerGame with the intended values
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*
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* - Negative TestCases
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* Tests the methods of SiedlerGame with values, that results to errors and failure
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*
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* - SystemTestCases
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* Tests the coordination of all methods and simulates a game with all moves programmed
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* Checks if the methods are being executed and the values are set correctly
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* - Positive TestCases
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* Tests the methods of SiedlerGame with the intended values
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* <p>
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* - Negative TestCases
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* Tests the methods of SiedlerGame with values, that results to errors and failure
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* <p>
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* - SystemTestCases
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* Tests the coordination of all methods and simulates a game with programmed moves
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* Checks if the methods are being executed and the values are set correctly
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*/
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public class SiedlerGameTest {
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@ -42,20 +38,20 @@ public class SiedlerGameTest {
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/**
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* Property START_SETTLEMENT_POSITIONS
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*
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* <p>
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* Lists all positions of Settlement for every faction in the initialization phase.
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* Each faction is assigned to a list of specific settlements, which represents as a list of points
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*/
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private final static Map<Config.Faction, ArrayList<Point>> START_SETTLEMENT_POSITIONS = Map.of(
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Config.Faction.BLUE, new ArrayList<>(List.of(new Point(4, 4), new Point(5, 7))),
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Config.Faction.RED, new ArrayList<>(List.of(new Point(10, 4), new Point(9, 7))),
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Config.Faction.GREEN, new ArrayList<>(List.of(new Point(4, 18), new Point(5, 15))),
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Config.Faction.YELLOW, new ArrayList<>(List.of(new Point(10, 18), new Point(9, 15)))
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Config.Faction.BLUE, new ArrayList<>(List.of(new Point(4, 4), new Point(5, 7))),
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Config.Faction.RED, new ArrayList<>(List.of(new Point(10, 4), new Point(9, 7))),
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Config.Faction.GREEN, new ArrayList<>(List.of(new Point(4, 18), new Point(5, 15))),
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Config.Faction.YELLOW, new ArrayList<>(List.of(new Point(10, 18), new Point(9, 15)))
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);
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/**
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* Property START_ROADS_POSITION
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*
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* <p>
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* Lists all endpoints of roads for every faction in the initialization phase.
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* Each faction is assigned to a specific Road, which represents as a tuple of 2 points
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*/
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@ -87,7 +83,7 @@ public class SiedlerGameTest {
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public void TestGameInitializationWithAllPlayercounts(int playerAmount) {
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SiedlerGame game = new SiedlerGame(DEFAULT_WINPOINTS, playerAmount);
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for (Config.Faction faction: game.getPlayerFactions()) {
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for (Config.Faction faction : game.getPlayerFactions()) {
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HashMap<Config.Resource, Integer> resources = game.getCurrentPlayerResource();
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Assertions.assertEquals(0, resources.get(Config.Resource.BRICK));
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@ -101,19 +97,38 @@ public class SiedlerGameTest {
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}
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/**
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*
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* Tests if the method throwDice halves the resources of the player
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* 7 will be passed to the throwDice Method when called
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* <p>
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* Method does not halve a resource, when the amount is below 7.
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* Player has gotten 8 wool resources and throws a 7 with the dice
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* <p>
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* expected: throwDice with a 7 will halve wool resource, the amount should be 4
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*/
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@Test
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@DisplayName("Test")
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public void TestHandle7() {
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SiedlerGame game = startGame();
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//todo
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@DisplayName("Test Throw Dice with value 7, expected half the resources")
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public void TestThrowDiceWith7() {
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SiedlerGame game = gameAfterSetupPhase();
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throwDiceSeveralTimes(game, 8, 1);
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throwDiceSeveralTimes(game, 7, 1);
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Assertions.assertEquals(2, game.getCurrentPlayerResource().get(Config.Resource.WOOL));
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throwDiceSeveralTimes(game, 8, 1);
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throwDiceSeveralTimes(game, 8, 1);
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throwDiceSeveralTimes(game, 8, 1);
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Assertions.assertEquals(8, game.getCurrentPlayerResource().get(Config.Resource.WOOL));
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throwDiceSeveralTimes(game, 7, 1);
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Assertions.assertEquals(4, game.getCurrentPlayerResource().get(Config.Resource.WOOL));
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}
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}
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/**
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* @Class NegAtiveTestcases
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*
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* <p>
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* contains all negative test cases
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*/
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@Nested
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@ -142,7 +157,6 @@ public class SiedlerGameTest {
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@Test
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@DisplayName("Starting Siedler game with one player, expects fail")
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public void startSiedlerGameWithLowerThanMinimumWinPoints() {
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Exception exc = assertThrows(IllegalArgumentException.class, () -> {
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SiedlerGame game = new SiedlerGame(1, 4);
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});
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@ -154,7 +168,7 @@ public class SiedlerGameTest {
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/**
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* This testcase will test, if the methods placeInitialRoad and placeInitialSettlement are overwritting
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* already occupied positions if the same faction or any other faction are calling the method with the same positions
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*
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* <p>
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* Expected: Method placeInitialRoad placeInitialSettlement should return false, independent of the current faction playing
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*/
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@Test
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@ -179,23 +193,11 @@ public class SiedlerGameTest {
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Assertions.assertFalse(game.placeInitialSettlement(settlementPoint, false));
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}
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/**
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* This testcase will test, if the methods buildRoad, buildCity buildSettlement are overwritting
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* already occupied positions if the same faction or any other faction are calling the method with the same positions
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*
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* Expected: Method placeInitialRoad placeInitialSettlement should return false, independent of the current faction playing
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*/
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@Test
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@DisplayName("Test buildRoad, buildCity and buildSettlement with already occupied positions")
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public void testBuildStructuresOnOccupiedFields() {
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}
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}
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/**
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* @Class SystemTestCases
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*
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* <p>
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* This class simulates a running game and tests multiple sequences of this game.
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*/
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@Nested
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@ -229,50 +231,12 @@ public class SiedlerGameTest {
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public void TestGameAfterSetupPhase() {
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SiedlerGame game = gameAfterSetupPhase();
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System.out.println(game.getBoard().toString());
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throwDiceSeveralTimes(game, 5, 5);
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throwDiceSeveralTimes(game, 5, 5);
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throwDiceSeveralTimes(game, 5, 5);
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throwDiceSeveralTimes(game, 5, 5);
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throwDiceSeveralTimes(game, 5, 5);
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//game.switchToNextPlayer();
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//throwDiceSeveralTimes(game, 6, 5);
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//throwDiceSeveralTimes(game, 6, 5);
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//throwDiceSeveralTimes(game, 6, 5);
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//throwDiceSeveralTimes(game, 6, 5);
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//throwDiceSeveralTimes(game, 6, 5);
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soutDistribution(game);
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}
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/**
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* tests, if a player wins when reached the amount of points.
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*/
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@Test
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@DisplayName("End of Game test")
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public void TestGameEnd() {
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throwDiceSeveralTimes(game, 8, 1);
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Assertions.assertEquals(2, game.getCurrentPlayerResourceStock(Config.Resource.WOOL));
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}
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//TEMPORARY METHOD, WILL BE REMOVED SOON
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private static void soutDistribution(SiedlerGame game) {
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System.out.println("\n\nVerteilung \n\n");
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for (int i = 0 ; i < game.getPlayerFactions().size(); i++) {
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HashMap<Config.Resource, Integer> resources = game.getCurrentPlayerResource();
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System.out.println(game.getCurrentPlayerFaction().toString() + "\n");
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System.out.println(" BRICK " + resources.get(Config.Resource.BRICK).toString());
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System.out.println(" GRAIN " + resources.get(Config.Resource.GRAIN));
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System.out.println(" LUMBER " + resources.get(Config.Resource.LUMBER));
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System.out.println(" ORE " + resources.get(Config.Resource.ORE));
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System.out.println(" WOOL " + resources.get(Config.Resource.WOOL));
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game.switchToNextPlayer();
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}
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}
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}
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/**
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game.placeInitialRoad(secondRoad.first, secondRoad.second);
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}
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System.out.println(game.getBoard().toString());
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return game;
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}
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/**
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* This method will call the method "throwDice" multiple times and passes the set value of the dice
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*
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* @param game Type SiedlerGame, the game itself in a running state
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* @param dice Type int, Set Value of dice
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* @param amountDiceThrows Type int, The amount of dice throws
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* @param game Type SiedlerGame, the game itself in a running state
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* @param dice Type int, Set Value of dice
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* @param amountDiceThrows Type int, The amount of dice throws
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*/
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private static void throwDiceSeveralTimes(SiedlerGame game, int dice, int amountDiceThrows) {
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//System.out.println(game.getCurrentPlayerFaction().toString() + " got " + dice + " and throw " + amountDiceThrows + " times");
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for (int i = 0; i < amountDiceThrows; i++) {
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game.throwDice(dice);
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}
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}
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/**
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* This method will setup a game to a state before a player has the points
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* for being able to win the game
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*
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* @return SiedlerGame which is near the
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*/
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private static SiedlerGame gameNearEnd() {
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SiedlerGame game = gameAfterSetupPhase();
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return game;
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}
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}
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