refactored longestRoad implementation from SiedlerGame to SiedlerBoard and updated Test Method longestRoad

This commit is contained in:
Andrin Fassbind 2021-12-09 16:05:46 +01:00
parent 51defac6f3
commit 572926d3c8
4 changed files with 175 additions and 167 deletions

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<project version="4"> <project version="4">
<component name="ProjectRootManager" version="2" languageLevel="JDK_17" default="true" project-jdk-name="openjdk-17" project-jdk-type="JavaSDK"> <component name="ProjectRootManager" version="2" languageLevel="JDK_X" default="true" project-jdk-name="openjdk-17" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/out" /> <output url="file://$PROJECT_DIR$/out" />
</component> </component>
</project> </project>

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@ -5,11 +5,7 @@ import ch.zhaw.hexboard.HexBoard;
import ch.zhaw.hexboard.Label; import ch.zhaw.hexboard.Label;
import java.awt.Point; import java.awt.Point;
import java.util.List; import java.util.*;
import java.util.HashMap;
import java.util.Map;
import java.util.ArrayList;
import java.util.Collections;
/** /**
* Subclass of HexBoard * Subclass of HexBoard
@ -130,4 +126,166 @@ public class SiedlerBoard extends HexBoard<Land, Settlement, Road, String> {
} }
return List.of(lands); return List.of(lands);
} }
/**
* This method checks for the player with the longest road according to the catan game rules.
* @return a HashMap<Faction,Integer> where faction is the player with the longest road longer according to catan game rules
* and the Integer representing the length of the road
*/
public void getLongestRoadFaction(HashMap<Config.Faction,Integer> currentLongestRoad,List<Config.Faction> factionList) {
List<Settlement> corners = getCorners();
HashMap<Config.Faction,Integer> players = new HashMap<>();
for(Config.Faction faction : factionList) {
int count = 0;
players.put(faction,count);
for(Settlement settlement : corners){
if(settlement.getFaction() == faction){
HashSet<Road> roads = new HashSet<>();
roads = countRoad(faction,settlement.getPosition(),roads,true);
count = roads.size();
int currentCount = players.get(faction);
if(count > currentCount) {
players.put(faction,count);
}
}
}
}
if(currentLongestRoad.size() == 0) {
Config.Faction currentFaction = null;
int currentRoad = 4;
for(Config.Faction factionA : players.keySet()) {
if(players.get(factionA)>currentRoad) {
currentFaction = factionA;
currentRoad = players.get(factionA);
}
}
if(currentFaction != null){
currentLongestRoad.put(currentFaction,currentRoad);
}
}else{
for(Config.Faction faction : players.keySet()) {
for(Config.Faction faction1 : currentLongestRoad.keySet()) {
if(players.get(faction) >= 5 && players.get(faction) > currentLongestRoad.get(faction1)) {
currentLongestRoad.remove(faction1);
currentLongestRoad.put(faction,players.get(faction));
}
}
}
}
}
/**
* This method is recursive and adds all roads which belongs to a specific players and stringing together to a HashSet.
* The length of the HashSet represents the length of the longest Road the player has.
* @param faction the faction of the player to check on
* @param position there has to be a starting point to start counting. In this case it's a corner where a settlement belonging to the players faction is build on.
* @param roads is the hashset with all roads belong to the player which are stringing together
* @param add if true branches needs to be count together. (for example if it is the starting point(first time of counting)) otherwise the longest branch is beeing added to roads.
* @return HashSet with all roads from a specific player which are string together.
*/
private HashSet<Road> countRoad(Config.Faction faction,Point position,HashSet<Road> roads,boolean add) {
List<Road> roadslist = getAdjacentEdges(position);
if(getCorner(position) != null && getCorner(position).getFaction() != faction) {
return roads;
}
Iterator<Road> it2 = roads.iterator();
while(it2.hasNext()) {
Road roadsroad = it2.next();
Iterator<Road> it3 = roadslist.iterator();
while (it3.hasNext()){
Road roadslistRoad = it3.next();
if(roadslistRoad == roadsroad || roadslistRoad.getFaction() != faction) {
it3.remove();
}
}
}
if(roadslist.size() == 1) {
roads.add(roadslist.get(0));
position = getNextPoint(roadslist.get(0),position);
roads = countRoad(faction,position,roads,false);
}
else if(roadslist.size() == 2) {
HashSet<Road> listOne = (HashSet<Road>) roads.clone();
HashSet<Road> listTwo = (HashSet<Road>) roads.clone();
listOne.add(roadslist.get(0));
Point positionOne = getNextPoint(roadslist.get(0),position);
listTwo.add(roadslist.get(1));
Point positionTwo = getNextPoint(roadslist.get(1),position);
listOne = countRoad(faction,positionOne,listOne,false);
listTwo = countRoad(faction,positionTwo,listTwo,false);
if(add) {
for (Road road : listOne) {
listTwo.add(road);
}
roads = listTwo;
}else {
HashSet<Road> tallest;
if(listOne.size()>= listTwo.size()) {
tallest = listOne;
}else{
tallest = listTwo;
}
for (Road road : tallest) {
roads.add(road);
}
}
}
else if(roadslist.size() == 3) {
HashSet<Road> listOne = (HashSet<Road>) roads.clone();
HashSet<Road> listTwo = (HashSet<Road>) roads.clone();
HashSet<Road> listThree = (HashSet<Road>) roads.clone();
listOne.add(roadslist.get(0));
Point positionOne = getNextPoint(roadslist.get(0),position);
listTwo.add(roadslist.get(1));
Point positionTwo = getNextPoint(roadslist.get(1),position);
listThree.add(roadslist.get(2));
Point positionThree = getNextPoint(roadslist.get(2),position);
listOne = countRoad(faction,positionOne,listOne,false);
listTwo = countRoad(faction,positionTwo,listTwo,false);
listThree = countRoad(faction,positionThree,listThree,false);
HashSet<Road> tallest;
HashSet<Road> secondtallest;
if(listOne.size()>=listTwo.size()) {
tallest = listOne;
secondtallest = listTwo;
}else {
tallest = listTwo;
secondtallest = listOne;
}if(listThree.size() >= secondtallest.size()) {
secondtallest = listThree;
}
for(Road road : secondtallest) {
tallest.add(road);
}
roads = tallest;
}
return roads;
}
/**
* This method is beeing used to evaluate the next starting position to get the adjacent Roads from it.
* @param road the next road to check on
* @param position the current starting point
* @return return the oposite point of the current point.
*/
private Point getNextPoint(Road road,Point position) {
Point start = road.getStart();
Point end = road.getEnd();
if(position.equals(start)) {
position = end;
}else {
position = start;
}
return position;
}
} }

View File

@ -497,161 +497,13 @@ public class SiedlerGame {
winPoints += newWinPoints; winPoints += newWinPoints;
} }
} }
longestRoadFaction = getLongestRoadFaction(longestRoadFaction); board.getLongestRoadFaction(longestRoadFaction,getPlayerFactions());
if(longestRoadFaction.get(getCurrentPlayerFaction()) != null){ if(longestRoadFaction.get(getCurrentPlayerFaction()) != null){
winPoints += 2; winPoints += 2;
} }
return winPoints; return winPoints;
} }
/**
* This method checks for the player with the longest road according to the catan game rules.
* @return a HashMap<Faction,Integer> where faction is the player with the longest road longer according to catan game rules
* and the Integer representing the length of the road
*/
private HashMap<Config.Faction, Integer> getLongestRoadFaction(HashMap<Config.Faction,Integer> currentLongestRoad) {
List<Settlement> corners = board.getCorners();
List<Config.Faction> factionList = getPlayerFactions();
HashMap<Config.Faction,Integer> players = new HashMap<>();
for(Config.Faction faction : factionList) {
int count = 0;
players.put(faction,count);
for(Settlement settlement : corners){
HashSet<Road> roads = new HashSet<>();
roads = countRoad(faction,settlement.getPosition(),roads,true);
count = roads.size();
int currentCount = players.get(faction);
if(count > currentCount) {
players.put(faction,count);
}
}
}
for(Config.Faction faction : players.keySet()) {
for(Config.Faction faction1 : currentLongestRoad.keySet()) {
if(players.get(faction) >= 5 && players.get(faction) > currentLongestRoad.get(faction1)) {
currentLongestRoad.remove(faction1);
currentLongestRoad.put(faction,players.get(faction));
}
}
}
return currentLongestRoad;
}
/**
* This method is recursive and adds all roads which belongs to a specific players and stringing together to a HashSet.
* The length of the HashSet represents the length of the longest Road the player has.
* @param faction the faction of the player to check on
* @param position there has to be a starting point to start counting. In this case it's a corner where a settlement belonging to the players faction is build on.
* @param roads is the hashset with all roads belong to the player which are stringing together
* @param add if true branches needs to be count together. (for example if it is the starting point(first time of counting)) otherwise the longest branch is beeing added to roads.
* @return HashSet with all roads from a specific player which are string together.
*/
private HashSet<Road> countRoad(Config.Faction faction,Point position,HashSet<Road> roads,boolean add) {
List<Road> roadslist = board.getAdjacentEdges(position);
if(board.getCorner(position) != null || board.getCorner(position).getFaction() != faction) {
return roads;
}
Iterator<Road> it2 = roads.iterator();
while(it2.hasNext()) {
Road roadsroad = it2.next();
Iterator<Road> it3 = roadslist.iterator();
while (it3.hasNext()){
Road roadslistRoad = it3.next();
if(roadslistRoad == roadsroad || roadslistRoad.getFaction() != faction) {
it3.remove();
}
}
}
if(roadslist.size() == 1) {
roads.add(roadslist.get(0));
position = getNextPoint(roadslist.get(0),position);
roads = countRoad(faction,position,roads,false);
}
else if(roadslist.size() == 2) {
HashSet<Road> listOne = (HashSet<Road>) roads.clone();
HashSet<Road> listTwo = (HashSet<Road>) roads.clone();
listOne.add(roadslist.get(0));
Point positionOne = getNextPoint(roadslist.get(0),position);
listTwo.add(roadslist.get(1));
Point positionTwo = getNextPoint(roadslist.get(1),position);
listOne = countRoad(faction,positionOne,listOne,false);
listTwo = countRoad(faction,positionTwo,listTwo,false);
if(add) {
for (Road road : listOne) {
listTwo.add(road);
}
roads = listTwo;
}else {
HashSet<Road> tallest;
if(listOne.size()>= listTwo.size()) {
tallest = listOne;
}else{
tallest = listTwo;
}
for (Road road : tallest) {
roads.add(road);
}
}
}
else if(roadslist.size() == 3) {
HashSet<Road> listOne = (HashSet<Road>) roads.clone();
HashSet<Road> listTwo = (HashSet<Road>) roads.clone();
HashSet<Road> listThree = (HashSet<Road>) roads.clone();
listOne.add(roadslist.get(0));
Point positionOne = getNextPoint(roadslist.get(0),position);
listTwo.add(roadslist.get(1));
Point positionTwo = getNextPoint(roadslist.get(1),position);
listThree.add(roadslist.get(2));
Point positionThree = getNextPoint(roadslist.get(2),position);
listOne = countRoad(faction,positionOne,listOne,false);
listTwo = countRoad(faction,positionTwo,listTwo,false);
listThree = countRoad(faction,positionThree,listThree,false);
HashSet<Road> tallest;
HashSet<Road> secondtallest;
if(listOne.size()>=listTwo.size()) {
tallest = listOne;
secondtallest = listTwo;
}else {
tallest = listTwo;
secondtallest = listOne;
}if(listThree.size() >= secondtallest.size()) {
secondtallest = listThree;
}
for(Road road : secondtallest) {
tallest.add(road);
}
roads = tallest;
}
return roads;
}
/**
* This method is beeing used to evaluate the next starting position to get the adjacent Roads from it.
* @param road the next road to check on
* @param position the current starting point
* @return return the oposite point of the current point.
*/
private Point getNextPoint(Road road,Point position) {
Point start = road.getStart();
Point end = road.getEnd();
if(position.equals(start)) {
position = end;
}else {
position = start;
}
return position;
}
/** /**
* Places the thief on the specified field and steals a random resource card (if * Places the thief on the specified field and steals a random resource card (if
* the player has such cards) from a random player with a settlement at that * the player has such cards) from a random player with a settlement at that

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@ -13,9 +13,8 @@ import org.junit.jupiter.api.Nested;
import org.junit.jupiter.api.Test; import org.junit.jupiter.api.Test;
import java.awt.*; import java.awt.*;
import java.util.ArrayList; import java.util.*;
import java.util.HashMap; import java.util.List;
import java.util.Map;
/*** /***
@ -50,18 +49,15 @@ public class SiedlerGameTest {
)); ));
/** /**
* To Test getLongestRoad in SiedlerGame isolatet do: * To Test getLongestRoad in SiedlerBoard
* 1. make SiedlerGame.getLongestRoadFaction, Siedlergame.countRoad && Siedlergame.getNextPoint static
* 2. make SiedlerGame.getLongestRoadFaction public
* 3. add Parameter Board to SiedlerGame.getLongestRoadFaction and SiedlerGame.countRoad.
* 4. add Parameter faction to SiedlerGame.getLongestRoadFaction
* 5. Create Board in testLongestRoad() and Hashmap with faction
* Tipp: Logic Equivalent classes are: start counting at settlements with 0 or 1 or 2 or 3 own roads attached to it
* Make branches in between the road with diffrent lengths.
* *
*/ */
@Test @Test
public void testLongestRoad() { public void testLongestRoad() {
HashMap<Config.Faction,Integer> currentLongestRoad = new HashMap<>();
//currentLongestRoad.put(Config.Faction.RED,5);
List<Config.Faction> factionList = Arrays.asList(Config.Faction.values());
SiedlerBoard board = new SiedlerBoard(); SiedlerBoard board = new SiedlerBoard();
board.createFixGamefield(); board.createFixGamefield();
board.setEdge(new Point(6, 6), new Point(5, 7), new Road(Config.Faction.BLUE,new Point(6, 6),new Point(5, 7))); board.setEdge(new Point(6, 6), new Point(5, 7), new Road(Config.Faction.BLUE,new Point(6, 6),new Point(5, 7)));
@ -72,7 +68,9 @@ public class SiedlerGameTest {
board.setEdge(new Point(3, 9), new Point(4, 10), new Road(Config.Faction.BLUE,new Point(3, 9),new Point(4, 10))); board.setEdge(new Point(3, 9), new Point(4, 10), new Road(Config.Faction.BLUE,new Point(3, 9),new Point(4, 10)));
board.setEdge(new Point(4, 10), new Point(5, 9), new Road(Config.Faction.BLUE,new Point(4, 10),new Point(5, 9))); board.setEdge(new Point(4, 10), new Point(5, 9), new Road(Config.Faction.BLUE,new Point(4, 10),new Point(5, 9)));
board.setCorner(new Point(3,7),new Settlement(Config.Faction.BLUE,new Point(3,7))); board.setCorner(new Point(3,7),new Settlement(Config.Faction.BLUE,new Point(3,7)));
//SiedlerGame.getLongestRoadFaction(board,faction); board.getLongestRoadFaction(currentLongestRoad,factionList);
assertEquals(6,currentLongestRoad.get(Config.Faction.BLUE));
} }
/** /**