Added methods as setup and new datafields for test cases
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@ -32,6 +32,23 @@ public class SiedlerGameTest {
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private final static int DEFAULT_WINPOINTS = 10;
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private final static int DEFAULT_WINPOINTS = 10;
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private final static int DEFAULT_PLAYERAMOUNT = 4;
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private final static int DEFAULT_PLAYERAMOUNT = 4;
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private final static Map<Config.Faction, Point> START_SETTLEMENT_POSITIONS = new HashMap<>(
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Map.of(
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Config.Faction.BLUE, new Point(5, 7),
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Config.Faction.RED, new Point(1, 3),
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Config.Faction.GREEN, new Point(11, 13),
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Config.Faction.YELLOW, new Point(13, 5)
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));
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private final static Map<Config.Faction, Tuple<Point, Point>> START_ROADS_POSITIONS = new HashMap<>(
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Map.of(
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Config.Faction.BLUE, new Tuple<>(new Point(5, 6), new Point(5, 6)),
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Config.Faction.RED, new Tuple<>(new Point(1, 2), new Point(1, 1)),
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Config.Faction.GREEN, new Tuple<>(new Point(12, 12), new Point(13, 11)),
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Config.Faction.YELLOW, new Tuple<>(new Point(13, 6), new Point(13, 7))
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));
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/**
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/**
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* To Test getLongestRoad in SiedlerGame isolatet do:
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* To Test getLongestRoad in SiedlerGame isolatet do:
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* 1. make SiedlerGame.getLongestRoadFaction, Siedlergame.countRoad && Siedlergame.getNextPoint static
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* 1. make SiedlerGame.getLongestRoadFaction, Siedlergame.countRoad && Siedlergame.getNextPoint static
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@ -103,7 +120,7 @@ public class SiedlerGameTest {
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@Test
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@Test
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public void TestGameInSetupPhase() {
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public void TestGameInSetupPhase() {
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SiedlerGame game = new SiedlerGame(DEFAULT_WINPOINTS, DEFAULT_PLAYERAMOUNT);
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SiedlerGame game = startGame();
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for (Config.Faction faction: game.getPlayerFactions()) {
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for (Config.Faction faction: game.getPlayerFactions()) {
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HashMap<Config.Resource, Integer> resources = game.getCurrentPlayerResource();
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HashMap<Config.Resource, Integer> resources = game.getCurrentPlayerResource();
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@ -120,14 +137,14 @@ public class SiedlerGameTest {
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@Test
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@Test
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public void TestGameAfterSetupPhase() {
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public void TestGameAfterSetupPhase() {
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SiedlerGame game = new SiedlerGame(DEFAULT_WINPOINTS, DEFAULT_PLAYERAMOUNT);
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SiedlerGame game = gameAfterSetupPhase();
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throwDiceSeveralTimes(game, 5, 5);
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throwDiceSeveralTimes(game, 5, 5);
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System.out.println("\n\nVerteilung \n\n");
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System.out.println("\n\nVerteilung \n\n");
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for (Config.Faction faction: game.getPlayerFactions()) {
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for (Config.Faction faction: game.getPlayerFactions()) {
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HashMap<Config.Resource, Integer> resources = game.getCurrentPlayerResource();
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HashMap<Config.Resource, Integer> resources = game.getCurrentPlayerResource();
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System.out.printf(faction.toString() + "\n");
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System.out.println(faction.toString() + "\n");
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System.out.println(" BRICK " + resources.get(Config.Resource.BRICK).toString());
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System.out.println(" BRICK " + resources.get(Config.Resource.BRICK).toString());
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System.out.println(" GRAIN " + resources.get(Config.Resource.GRAIN));
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System.out.println(" GRAIN " + resources.get(Config.Resource.GRAIN));
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System.out.println(" LUMBER " + resources.get(Config.Resource.LUMBER));
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System.out.println(" LUMBER " + resources.get(Config.Resource.LUMBER));
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@ -138,12 +155,15 @@ public class SiedlerGameTest {
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}
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}
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}
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}
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@Test
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@Test
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public void TestGameInMiddle() {
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public void TestGameInMiddle() {
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}
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}
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private SiedlerGame startGame() {
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return new SiedlerGame(DEFAULT_WINPOINTS, DEFAULT_PLAYERAMOUNT);
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}
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private void throwDiceSeveralTimes(SiedlerGame game, int dice, int amountDiceThrows) {
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private void throwDiceSeveralTimes(SiedlerGame game, int dice, int amountDiceThrows) {
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for (int i = 0; i < amountDiceThrows; i++) {
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for (int i = 0; i < amountDiceThrows; i++) {
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System.out.println(game.getCurrentPlayerFaction().toString());
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System.out.println(game.getCurrentPlayerFaction().toString());
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@ -152,10 +172,14 @@ public class SiedlerGameTest {
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}
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}
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private SiedlerGame gameAfterSetupPhase() {
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private SiedlerGame gameAfterSetupPhase() {
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SiedlerGame game = new SiedlerGame(DEFAULT_WINPOINTS, DEFAULT_PLAYERAMOUNT);
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SiedlerGame game = startGame();
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for (Config.Faction faction: game.getPlayerFactions()) {
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for (Config.Faction faction: game.getPlayerFactions()) {
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game.buildSettlement(START_SETTLEMENT_POSITIONS.get(faction));
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game.buildRoad(START_ROADS_POSITIONS.get(faction).first, START_ROADS_POSITIONS.get(faction).second);
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game.switchToNextPlayer();
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}
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}
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return game;
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return game;
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