Merge remote-tracking branch 'origin/main'
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					<component name="ProjectCodeStyleConfiguration">
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					  <code_scheme name="Project" version="173">
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					    <JavaCodeStyleSettings>
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					      <option name="CLASS_COUNT_TO_USE_IMPORT_ON_DEMAND" value="99" />
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					      <option name="NAMES_COUNT_TO_USE_IMPORT_ON_DEMAND" value="99" />
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					      <option name="PACKAGES_TO_USE_IMPORT_ON_DEMAND">
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					        <value />
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					      </option>
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					    </JavaCodeStyleSettings>
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					  </code_scheme>
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					</component>
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					@ -1,8 +1,9 @@
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package ch.zhaw.catan;
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					package ch.zhaw.catan;
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/**
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					/**
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					 * This enum is used to define the Commandwords.
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 *
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					 *
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					 * @author Leonardo Brandenberger
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 */
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					 */
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public enum Command {
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					public enum Command {
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    NEXT_PLAYER("next player"), BUILD_SETTLEMENT("build settlement"), BUILD_CITY("build city"),
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					    NEXT_PLAYER("next player"), BUILD_SETTLEMENT("build settlement"), BUILD_CITY("build city"),
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					@ -2,11 +2,12 @@ package ch.zhaw.catan;
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import java.util.HashMap;
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					import java.util.HashMap;
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import java.util.List;
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					import java.util.List;
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//TODO Java Doc
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/**
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					/**
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 * This class is here in order to maintain the resources of the players, the amount of structures that they can build,
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					 * This class is here in order to maintain the resources of the players, the amount of structures that they can build,
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 * control to see if a player has enough to build a new structure and to add them into a faction.
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					 * control to see if a player has enough to build a new structure and to add them into a faction.
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					 *
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					 * @author Leonardo Brandenberger, Roman Schrom, Andrin Fassbind, Stefan Amador
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 */
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					 */
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public class Player {
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					public class Player {
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					@ -112,7 +113,6 @@ public class Player {
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     * @param list the list that shows how many resources are required.
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					     * @param list the list that shows how many resources are required.
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     * @return true if the player has enough resources to build and return false if he doesn't.
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					     * @return true if the player has enough resources to build and return false if he doesn't.
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     */
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					     */
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    //returns true if player has enough resources else false
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    private boolean checkResourceToBuild(List<Config.Resource> list) {
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					    private boolean checkResourceToBuild(List<Config.Resource> list) {
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        HashMap<Config.Resource, Integer> costs = new HashMap<>();
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					        HashMap<Config.Resource, Integer> costs = new HashMap<>();
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        for (Config.Resource resource : list) {
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					        for (Config.Resource resource : list) {
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