Moved Nested Test Class LongestRoadTest to class SiedlerBoardTest, added parameterized positive and negative tests
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211c2fda63
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@ -0,0 +1,57 @@
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package ch.zhaw.catan;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Nested;
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import org.junit.jupiter.api.Test;
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import java.awt.*;
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import java.util.Arrays;
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import java.util.List;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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public class SiedlerBoardTest {
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@Nested
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class LongestRoadTest {
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/**
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* To Test getLongestRoad in SiedlerBoard
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*/
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List<Config.Faction> factionList = Arrays.asList(Config.Faction.values());
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SiedlerBoard board = new SiedlerBoard();
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@BeforeEach
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public void buildLongestRoad(){
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board.createFixGameField();
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board.setEdge(new Point(6, 6), new Point(5, 7), new Road(Config.Faction.BLUE, new Point(6, 6), new Point(5, 7)));
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board.setEdge(new Point(4, 6), new Point(5, 7), new Road(Config.Faction.BLUE, new Point(4, 6), new Point(5, 7)));
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board.setEdge(new Point(4, 6), new Point(4, 4), new Road(Config.Faction.BLUE, new Point(4, 6), new Point(4, 4)));
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board.setEdge(new Point(4, 6), new Point(3, 7), new Road(Config.Faction.BLUE, new Point(4, 6), new Point(3, 7)));
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board.setEdge(new Point(3, 7), new Point(3, 9), new Road(Config.Faction.BLUE, new Point(3, 7), new Point(3, 9)));
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board.setEdge(new Point(3, 9), new Point(4, 10), new Road(Config.Faction.BLUE, new Point(3, 9), new Point(4, 10)));
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board.setEdge(new Point(4, 10), new Point(5, 9), new Road(Config.Faction.BLUE, new Point(4, 10), new Point(5, 9)));
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board.setCorner(new Point(3, 7), new Settlement(Config.Faction.BLUE, new Point(3, 7)));
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}
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@Test
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public void testLongestRoadSimple() {
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System.out.println(board.getTextView());
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assertEquals(Config.Faction.BLUE, board.getLongestRoadFaction(factionList));
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assertEquals(6, board.getLongestRoadLenth());
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}
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@Test
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public void testLongestRoadWithInterrupt() {
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board.setCorner(new Point(4, 10), new Settlement(Config.Faction.RED, new Point(4, 10)));
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System.out.println(board.getTextView());
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assertEquals(Config.Faction.BLUE, board.getLongestRoadFaction(factionList));
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assertEquals(5, board.getLongestRoadLenth());
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}
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}
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}
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@ -1,10 +1,11 @@
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package ch.zhaw.catan;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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import static org.junit.jupiter.api.Assertions.assertTrue;
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import static org.junit.jupiter.api.Assertions.assertThrows;
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import ch.zhaw.catan.games.ThreePlayerStandard;
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import org.junit.jupiter.api.*;
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import org.junit.jupiter.params.ParameterizedTest;
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import org.junit.jupiter.params.provider.ValueSource;
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import java.awt.*;
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import java.util.*;
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@ -25,52 +26,63 @@ public class SiedlerGameTest {
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private final static int DEFAULT_WINPOINTS = 5;
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private final static int DEFAULT_PLAYERAMOUNT = 4;
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/**
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* Property START_SETTLEMENT_POSITIONS
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*
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* Lists all positions of Settlement for every faction in the initialization phase.
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* Each faction is assigned to a list of specific settlements, which represents as a list of points
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*/
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private final static Map<Config.Faction, ArrayList<Point>> START_SETTLEMENT_POSITIONS = Map.of(
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Config.Faction.BLUE, new ArrayList<>(List.of(new Point(4, 4), new Point(5, 7))),
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Config.Faction.RED, new ArrayList<>(List.of(new Point(10, 4), new Point(9, 7))),
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Config.Faction.GREEN, new ArrayList<>(List.of(new Point(4, 18), new Point(5, 15))),
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Config.Faction.YELLOW, new ArrayList<>(List.of(new Point(10, 18), new Point(9, 15)))
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);
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/**
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* START_ROADS_POSITION
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*
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* Lists all endpoints of roads for every faction in the initialization phase.
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* Each faction is assigned to a specific Road, which represents as a tuple of 2 points
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*/
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private final static Map<Config.Faction, ArrayList<Tuple<Point, Point>>> START_ROADS_POSITIONS = Map.of(
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Config.Faction.BLUE, new ArrayList<>(List.of(
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new Tuple<>(new Point(4, 4), new Point(4, 6)), new Tuple<>(new Point(4, 6), new Point(5, 7)))),
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Config.Faction.RED, new ArrayList<>(List.of(
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new Tuple<>(new Point(10, 4), new Point(10, 6)), new Tuple<>(new Point(10, 6), new Point(9, 7)))),
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Config.Faction.GREEN, new ArrayList<>(List.of(
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new Tuple<>(new Point(4, 18), new Point(4, 16)), new Tuple<>(new Point(4, 16), new Point(5, 15)))),
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Config.Faction.YELLOW, new ArrayList<>(List.of(
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new Tuple<>(new Point(10, 18), new Point(10, 16)), new Tuple<>(new Point(10, 16), new Point(9, 15))))
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);
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/**
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* This test class contains all positive test cases.
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*/
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@Nested
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@DisplayName("Positive test cases")
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class PositiveTestcases {
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@Nested
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class LongestRoadTest {
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/**
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* To Test getLongestRoad in SiedlerBoard
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* This test will check, if the game initializes with all 4 factions.
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* All factions should have no resources
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*/
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@ParameterizedTest(name = "Test with {arguments} players")
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@ValueSource(ints = {2, 3, 4})
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@DisplayName("Game initializing with different amount of players within the domain (Players have no resources), expected ok")
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public void TestGameInitializationWithAllPlayercounts(int playerAmount) {
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SiedlerGame game = new SiedlerGame(DEFAULT_WINPOINTS, playerAmount);
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List<Config.Faction> factionList = Arrays.asList(Config.Faction.values());
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for (Config.Faction faction: game.getPlayerFactions()) {
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HashMap<Config.Resource, Integer> resources = game.getCurrentPlayerResource();
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SiedlerBoard board = new SiedlerBoard();
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Assertions.assertEquals(0, resources.get(Config.Resource.BRICK));
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Assertions.assertEquals(0, resources.get(Config.Resource.GRAIN));
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Assertions.assertEquals(0, resources.get(Config.Resource.LUMBER));
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Assertions.assertEquals(0, resources.get(Config.Resource.ORE));
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Assertions.assertEquals(0, resources.get(Config.Resource.WOOL));
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@BeforeEach
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public void buildLongestRoad(){
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board.createFixGameField();
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board.setEdge(new Point(6, 6), new Point(5, 7), new Road(Config.Faction.BLUE, new Point(6, 6), new Point(5, 7)));
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board.setEdge(new Point(4, 6), new Point(5, 7), new Road(Config.Faction.BLUE, new Point(4, 6), new Point(5, 7)));
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board.setEdge(new Point(4, 6), new Point(4, 4), new Road(Config.Faction.BLUE, new Point(4, 6), new Point(4, 4)));
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board.setEdge(new Point(4, 6), new Point(3, 7), new Road(Config.Faction.BLUE, new Point(4, 6), new Point(3, 7)));
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board.setEdge(new Point(3, 7), new Point(3, 9), new Road(Config.Faction.BLUE, new Point(3, 7), new Point(3, 9)));
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board.setEdge(new Point(3, 9), new Point(4, 10), new Road(Config.Faction.BLUE, new Point(3, 9), new Point(4, 10)));
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board.setEdge(new Point(4, 10), new Point(5, 9), new Road(Config.Faction.BLUE, new Point(4, 10), new Point(5, 9)));
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board.setCorner(new Point(3, 7), new Settlement(Config.Faction.BLUE, new Point(3, 7)));
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}
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@Test
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public void testLongestRoadSimple() {
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System.out.println(board.getTextView());
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assertEquals(Config.Faction.BLUE, board.getLongestRoadFaction(factionList));
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assertEquals(6, board.getLongestRoadLenth());
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}
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@Test
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public void testLongestRoadWithInterrupt() {
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board.setCorner(new Point(4, 10), new Settlement(Config.Faction.RED, new Point(4, 10)));
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System.out.println(board.getTextView());
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assertEquals(Config.Faction.BLUE, board.getLongestRoadFaction(factionList));
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assertEquals(5, board.getLongestRoadLenth());
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game.switchToNextPlayer();
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}
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}
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@ -81,55 +93,90 @@ public class SiedlerGameTest {
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@DisplayName("Test")
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public void TestHandle7() {
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SiedlerGame game = SystemTestcases.startGame();
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SiedlerGame game = startGame();
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}
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}
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/**
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* @Class NegtiveTestcases
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*
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* This class contains all negative test cases
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*/
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@Nested
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@DisplayName("Negative test cases")
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class NegativeTestcases {
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/**
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* Tests if the method will fail when given false Data
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* {@link ThreePlayerStandard#getAfterSetupPhaseAlmostEmptyBank(int)}
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* Tests if siedlergame will start with one or five players.
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* 1 Player is below the minimum
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* 5 Players are above the maximum
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*/
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@Test
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public void destructiveTestBuildCity() {
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SiedlerGame model = ThreePlayerStandard.getAfterSetupPhaseAlmostEmptyBank(DEFAULT_WINPOINTS);
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@ParameterizedTest(name = "Test with {arguments} players")
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@ValueSource(ints = {1, 5})
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@DisplayName("Starting Siedler game with one player or 5 players, expects fail")
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public void startSiedlerGameWithOnePlayerorMoreThanMaximum(int playerAmount) {
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Exception exc = assertThrows(IllegalArgumentException.class, () -> {
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new SiedlerGame(DEFAULT_WINPOINTS, playerAmount);
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});
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//Too
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Assertions.assertFalse(model.buildCity(new Point(50, 60)));
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//Factions wants to build a city on a city from another faction
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Assertions.assertFalse(model.buildCity(new Point(3, 3)));
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Assertions.assertEquals(IllegalArgumentException.class, exc.getClass());
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}
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/**
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* Tests if the method fails when given false Data
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* {@link ThreePlayerStandard#getAfterSetupPhase(int)}
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* Tests if the game crashes when passing an amount of points, that is below the minimum amount
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*/
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@Test
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public void destructiveTestBuildRoad() {
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@DisplayName("Starting Siedler game with one player, expects fail")
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public void startSiedlerGameWithLowerThanMinimumWinPoints() {
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SiedlerGame model = ThreePlayerStandard.getAfterSetupPhase(DEFAULT_WINPOINTS);
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Exception exc = assertThrows(IllegalArgumentException.class, () -> {
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SiedlerGame game = new SiedlerGame(1, 4);
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});
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Assertions.assertEquals(IllegalArgumentException.class, exc.getClass());
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}
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/**
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* This testcase will test, if the methods placeInitialRoad and placeInitialSettlement are overwritting
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* already occupied positions if the same faction or any other faction are calling the method with the same positions
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*
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* Expected: Method placeInitialRoad placeInitialSettlement should return false, independent of the current faction playing
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*/
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@Test
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@DisplayName("Test placeInitialRoad and placeInitialSettlement with already occupied positions")
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public void testPlaceInitialStructuresInAlreadyOccupiedPositions() {
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SiedlerGame game = startGame();
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Point settlementPoint = START_SETTLEMENT_POSITIONS.get(Config.Faction.BLUE).get(1);
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Assertions.assertTrue(game.placeInitialSettlement(settlementPoint, false));
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Assertions.assertFalse(game.placeInitialSettlement(settlementPoint, false));
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Tuple<Point, Point> roadEndpoints = START_ROADS_POSITIONS.get(Config.Faction.BLUE).get(1);
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Assertions.assertTrue(game.placeInitialRoad(roadEndpoints.first, roadEndpoints.second));
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Assertions.assertFalse(game.placeInitialRoad(roadEndpoints.first, roadEndpoints.second));
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// Switch to other player to see if the occupied fields can be overwritten, when switched to the next player/faction
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game.switchToNextPlayer();
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Assertions.assertFalse(game.placeInitialRoad(roadEndpoints.first, roadEndpoints.second));
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Assertions.assertFalse(game.placeInitialSettlement(settlementPoint, false));
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System.out.println(model.buildRoad(new Point(3, 7),new Point(3, 9)));
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}
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/**
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* Tests if the method fails when trading material with the same material
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* {@link ThreePlayerStandard#getAfterSetupPhaseAlmostEmptyBank(int)}
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* This testcase will test, if the methods buildRoad, buildCity buildSettlement are overwritting
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* already occupied positions if the same faction or any other faction are calling the method with the same positions
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*
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* Expected: Method placeInitialRoad placeInitialSettlement should return false, independent of the current faction playing
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*/
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@Test
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public void destructiveTestTradeWithBank() {
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SiedlerGame model = ThreePlayerStandard.getAfterSetupPhaseAlmostEmptyBank(DEFAULT_WINPOINTS);
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model.switchToNextPlayer();
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@DisplayName("Test buildRoad, buildCity and buildSettlement with already occupied positions")
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public void testBuildStructuresOnOccupiedFields() {
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Map<Config.Resource, Integer> expectedResourceCards = ThreePlayerStandard.BANK_ALMOST_EMPTY_RESOURCE_CARD_STOCK.get(model.getCurrentPlayerFaction());
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assertEquals(expectedResourceCards.get(Config.Resource.WOOL), model.getCurrentPlayerResourceStock(Config.Resource.WOOL));
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assertEquals(expectedResourceCards.get(Config.Resource.LUMBER), model.getCurrentPlayerResourceStock(Config.Resource.LUMBER));
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System.out.println(model.tradeWithBankFourToOne(Config.Resource.WOOL, Config.Resource.WOOL));
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}
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}
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@ -137,97 +184,55 @@ public class SiedlerGameTest {
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* @Class SystemTestCases
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*
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* This class simulates a running game and tests multiple sequences of this game.
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* Those test cases will be
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*
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*/
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@Nested
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@DisplayName("System test cases")
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class SystemTestcases {
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private final static Map<Config.Faction, Point> START_SETTLEMENT_POSITIONS = new HashMap<>(
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Map.of(
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Config.Faction.BLUE, new Point(4, 4),
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Config.Faction.RED, new Point(10, 4),
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Config.Faction.GREEN, new Point(4, 18),
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Config.Faction.YELLOW, new Point(10, 18)
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));
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/**
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* @Datafield START_ROADS_POSITION
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*
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* This are a set of Roads, that have been
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*/
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private final static Map<Config.Faction, Tuple<Point, Point>> START_ROADS_POSITIONS = new HashMap<>(
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Map.of(
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Config.Faction.BLUE, new Tuple<>(new Point(4, 4), new Point(4, 6)),
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Config.Faction.RED, new Tuple<>(new Point(10, 4), new Point(10, 6)),
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Config.Faction.GREEN, new Tuple<>(new Point(4, 18), new Point(4, 16)),
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Config.Faction.YELLOW, new Tuple<>(new Point(10, 18), new Point(10, 16))
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));
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private static SiedlerGame startGame() {
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return new SiedlerGame(DEFAULT_WINPOINTS, DEFAULT_PLAYERAMOUNT);
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}
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@Test
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@DisplayName("Game initializing")
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public void TestGameInitialization() {
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SiedlerGame game = startGame();
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for (Config.Faction faction: game.getPlayerFactions()) {
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HashMap<Config.Resource, Integer> resources = game.getCurrentPlayerResource();
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Assertions.assertEquals(0, resources.get(Config.Resource.BRICK));
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Assertions.assertEquals(0, resources.get(Config.Resource.GRAIN));
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Assertions.assertEquals(0, resources.get(Config.Resource.LUMBER));
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Assertions.assertEquals(0, resources.get(Config.Resource.ORE));
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Assertions.assertEquals(0, resources.get(Config.Resource.WOOL));
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game.switchToNextPlayer();
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}
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}
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/**
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* This will test when
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* This will test if the players can place initial settlements and roads
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*/
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@Test
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@DisplayName("2 Players initialize a settlement and position")
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public void TestGameInSetupPhase() {
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SiedlerGame game = gameInSetupPhase();
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for (Config.Faction faction: game.getPlayerFactions()) {
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HashMap<Config.Resource, Integer> resources = game.getCurrentPlayerResource();
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Assertions.assertEquals(0, resources.get(Config.Resource.BRICK));
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Assertions.assertEquals(0, resources.get(Config.Resource.GRAIN));
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Assertions.assertEquals(0, resources.get(Config.Resource.LUMBER));
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Assertions.assertEquals(0, resources.get(Config.Resource.ORE));
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Assertions.assertEquals(0, resources.get(Config.Resource.WOOL));
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game.switchToNextPlayer();
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}
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}
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private static SiedlerGame gameInSetupPhase() {
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SiedlerGame game = startGame();
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for (Config.Faction faction: game.getPlayerFactions()) {
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game.placeInitialSettlement(START_SETTLEMENT_POSITIONS.get(faction), false);
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game.placeInitialRoad(START_ROADS_POSITIONS.get(faction).first, START_ROADS_POSITIONS.get(faction).second);
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Assertions.assertTrue(game.placeInitialSettlement(START_SETTLEMENT_POSITIONS.get(game.getCurrentPlayerFaction()).get(0), false));
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Tuple<Point, Point> road1 = START_ROADS_POSITIONS.get(game.getCurrentPlayerFaction()).get(0);
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Assertions.assertTrue(game.placeInitialRoad(road1.first, road1.second));
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game.switchToNextPlayer();
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Assertions.assertTrue(game.placeInitialSettlement(START_SETTLEMENT_POSITIONS.get(game.getCurrentPlayerFaction()).get(1), false));
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Tuple<Point, Point> road2 = START_ROADS_POSITIONS.get(game.getCurrentPlayerFaction()).get(1);
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Assertions.assertTrue(game.placeInitialRoad(road2.first, road2.second));
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}
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return game;
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}
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/**
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* tests, if the players can do all pf the actions in the building phase
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*/
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@Test
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public void TestGameAfterSetupPhase() {
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SiedlerGame game = gameAfterSetupPhase();
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throwDiceSeveralTimes(game, 5, 5);
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soutDistribution(game);
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}
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/**
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* tests, if a player wins when reached the amount of points.
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*/
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@Test
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@DisplayName("End of Game test")
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public void TestGameEnd() {
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}
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//TEMPORARY METHOD, WILL BE REMOVED SOON
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private static void soutDistribution(SiedlerGame game) {
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System.out.println("\n\nVerteilung \n\n");
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for (Config.Faction faction: game.getPlayerFactions()) {
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HashMap<Config.Resource, Integer> resources = game.getCurrentPlayerResource();
|
||||
|
@ -241,28 +246,54 @@ public class SiedlerGameTest {
|
|||
game.switchToNextPlayer();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes a game with the default values of winning points and amount of player
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
private static SiedlerGame startGame() {
|
||||
return new SiedlerGame(DEFAULT_WINPOINTS, DEFAULT_PLAYERAMOUNT);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will set the game to the timeline after the setup.
|
||||
* Players have already set each 2 Settlements and 2 Roads.
|
||||
*
|
||||
* @return SiedlerGame The game after the setup phase
|
||||
*/
|
||||
private static SiedlerGame gameAfterSetupPhase() {
|
||||
SiedlerGame game = gameInSetupPhase();
|
||||
SiedlerGame game = startGame();
|
||||
|
||||
for (int i = 0; i < game.getPlayerFactions().size(); i++) {
|
||||
Config.Faction f = game.getCurrentPlayerFaction();
|
||||
|
||||
game.placeInitialSettlement(START_SETTLEMENT_POSITIONS.get(f).get(0), false);
|
||||
Tuple<Point, Point> firstRoad = START_ROADS_POSITIONS.get(f).get(0);
|
||||
game.placeInitialRoad(firstRoad.first, firstRoad.second);
|
||||
|
||||
game.switchToNextPlayer();
|
||||
}
|
||||
for (int i = 0; i < game.getPlayerFactions().size(); i++) {
|
||||
game.switchToPreviousPlayer();
|
||||
Config.Faction f = game.getCurrentPlayerFaction();
|
||||
|
||||
game.placeInitialSettlement(START_SETTLEMENT_POSITIONS.get(f).get(1), false);
|
||||
Tuple<Point, Point> secondRoad = START_ROADS_POSITIONS.get(f).get(1);
|
||||
game.placeInitialRoad(secondRoad.first, secondRoad.second);
|
||||
}
|
||||
|
||||
return game;
|
||||
}
|
||||
|
||||
@Test
|
||||
@DisplayName("End of Game test")
|
||||
public void TestGameEnd() {
|
||||
|
||||
}
|
||||
|
||||
private static SiedlerGame gameNearEnd() {
|
||||
SiedlerGame game = gameAfterSetupPhase();
|
||||
|
||||
return game;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will call the method "throwDice" multiple times and passes the set value of the dice
|
||||
*
|
||||
* @param game Type SiedlerGame, the game itself in a running state
|
||||
* @param dice Type int, Set Value of dice
|
||||
* @param amountDiceThrows Type int, The amount of dice throws
|
||||
*/
|
||||
private static void throwDiceSeveralTimes(SiedlerGame game, int dice, int amountDiceThrows) {
|
||||
for (int i = 0; i < amountDiceThrows; i++) {
|
||||
System.out.println(game.getCurrentPlayerFaction().toString());
|
||||
|
@ -270,6 +301,16 @@ public class SiedlerGameTest {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will setup a game to a state before a player has the points
|
||||
* for being able to win the game
|
||||
*
|
||||
* @return SiedlerGame which is near the
|
||||
*/
|
||||
private static SiedlerGame gameNearEnd() {
|
||||
SiedlerGame game = gameAfterSetupPhase();
|
||||
|
||||
return game;
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue