Finished test case throwDice with 7 and TestGameAfterSetupPhase
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			@ -11,15 +11,6 @@ import java.awt.*;
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import java.util.*;
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import java.util.List;
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/***
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 * TODO Write your own tests in this class.
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 *
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 * Note:  Have a look at {@link ch.zhaw.catan.games.ThreePlayerStandard}. It can be used
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 * to get several different game states.
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 *
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 */
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/**
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 * @class SiedlerGameTest
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 *
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			@ -101,13 +92,32 @@ public class SiedlerGameTest {
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        }
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        /**
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         * Tests if the method throwDice halves the resources of the player
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         * 7 will be passed to the throwDice Method when called
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         *
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         * Method does not halve a resource, when the amount is below 7.
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         * Player has gotten 8 wool resources and throws a 7 with the dice
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         *
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         * expected: throwDice with a 7 will halve wool resource, the amount should be 4
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         */
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        @Test
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        @DisplayName("Test")
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        public void TestHandle7() {
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            SiedlerGame game = startGame();
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            //todo
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        @DisplayName("Test Throw Dice with value 7, expected half the resources")
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        public void TestThrowDiceWith7() {
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            SiedlerGame game = gameAfterSetupPhase();
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            throwDiceSeveralTimes(game, 8, 1);
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            throwDiceSeveralTimes(game, 7, 1);
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            Assertions.assertEquals(2, game.getCurrentPlayerResource().get(Config.Resource.WOOL));
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            throwDiceSeveralTimes(game, 8, 1);
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            throwDiceSeveralTimes(game, 8, 1);
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            throwDiceSeveralTimes(game, 8, 1);
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            Assertions.assertEquals(8, game.getCurrentPlayerResource().get(Config.Resource.WOOL));
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            throwDiceSeveralTimes(game, 7, 1);
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            Assertions.assertEquals(4, game.getCurrentPlayerResource().get(Config.Resource.WOOL));
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        }
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    }
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			@ -179,18 +189,6 @@ public class SiedlerGameTest {
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            Assertions.assertFalse(game.placeInitialSettlement(settlementPoint, false));
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        }
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        /**
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         * This testcase will test, if the methods buildRoad, buildCity buildSettlement are overwritting
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         * already occupied positions if the same faction or any other faction are calling the method with the same positions
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         *
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         * Expected: Method placeInitialRoad placeInitialSettlement should return false, independent of the current faction playing
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         */
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        @Test
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        @DisplayName("Test buildRoad, buildCity and buildSettlement with already occupied positions")
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        public void testBuildStructuresOnOccupiedFields() {
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        }
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    }
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    /**
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			@ -229,24 +227,11 @@ public class SiedlerGameTest {
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        public void TestGameAfterSetupPhase() {
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            SiedlerGame game = gameAfterSetupPhase();
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            //throwDiceSeveralTimes(game, 5, 1);
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            throwDiceSeveralTimes(game, 8, 1);
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            getResourceTypeFromField(game.getBoard().getFieldsForDiceValue(8), game.getCurrentPlayerFaction());
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            //Assertions.assertEquals(game.getCurrentPlayerResource().get(), game.getBoard().getFieldsForDiceValue(8).size());
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            Assertions.assertEquals(2, game.getCurrentPlayerResourceStock(Config.Resource.WOOL));
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        }
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        private void getResourceTypeFromField(List<Point> points, Config.Faction faction) {
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            SiedlerBoard b = new SiedlerBoard();
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            for (Point point: points) {
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                System.out.println(point.toString());
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                b.getFields(point);
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            }
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        }
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    }
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			@ -297,24 +282,9 @@ public class SiedlerGameTest {
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     * @param amountDiceThrows  Type int, The amount of dice throws
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     */
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    private static void throwDiceSeveralTimes(SiedlerGame game, int dice, int amountDiceThrows) {
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        //System.out.println(game.getCurrentPlayerFaction().toString() + " got " + dice + " and throw " + amountDiceThrows + " times");
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        for (int i = 0; i < amountDiceThrows; i++) {
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            game.throwDice(dice);
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        }
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    }
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    /**
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     * This method will setup a game to a state before a player has the points
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     * for being able to win the game
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     *
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     * @return SiedlerGame which is near the
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     */
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    private static SiedlerGame gameNearEnd() {
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        SiedlerGame game = gameAfterSetupPhase();
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        return game;
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    }
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}
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