Finished test case throwDice with 7 and TestGameAfterSetupPhase
This commit is contained in:
parent
47b5a8b0bb
commit
3049650bc4
|
@ -11,15 +11,6 @@ import java.awt.*;
|
|||
import java.util.*;
|
||||
import java.util.List;
|
||||
|
||||
|
||||
/***
|
||||
* TODO Write your own tests in this class.
|
||||
*
|
||||
* Note: Have a look at {@link ch.zhaw.catan.games.ThreePlayerStandard}. It can be used
|
||||
* to get several different game states.
|
||||
*
|
||||
*/
|
||||
|
||||
/**
|
||||
* @class SiedlerGameTest
|
||||
*
|
||||
|
@ -101,13 +92,32 @@ public class SiedlerGameTest {
|
|||
}
|
||||
|
||||
/**
|
||||
* Tests if the method throwDice halves the resources of the player
|
||||
* 7 will be passed to the throwDice Method when called
|
||||
*
|
||||
* Method does not halve a resource, when the amount is below 7.
|
||||
* Player has gotten 8 wool resources and throws a 7 with the dice
|
||||
*
|
||||
* expected: throwDice with a 7 will halve wool resource, the amount should be 4
|
||||
*/
|
||||
@Test
|
||||
@DisplayName("Test")
|
||||
public void TestHandle7() {
|
||||
SiedlerGame game = startGame();
|
||||
//todo
|
||||
@DisplayName("Test Throw Dice with value 7, expected half the resources")
|
||||
public void TestThrowDiceWith7() {
|
||||
SiedlerGame game = gameAfterSetupPhase();
|
||||
|
||||
throwDiceSeveralTimes(game, 8, 1);
|
||||
|
||||
throwDiceSeveralTimes(game, 7, 1);
|
||||
Assertions.assertEquals(2, game.getCurrentPlayerResource().get(Config.Resource.WOOL));
|
||||
|
||||
throwDiceSeveralTimes(game, 8, 1);
|
||||
throwDiceSeveralTimes(game, 8, 1);
|
||||
throwDiceSeveralTimes(game, 8, 1);
|
||||
|
||||
Assertions.assertEquals(8, game.getCurrentPlayerResource().get(Config.Resource.WOOL));
|
||||
|
||||
throwDiceSeveralTimes(game, 7, 1);
|
||||
Assertions.assertEquals(4, game.getCurrentPlayerResource().get(Config.Resource.WOOL));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -179,18 +189,6 @@ public class SiedlerGameTest {
|
|||
Assertions.assertFalse(game.placeInitialSettlement(settlementPoint, false));
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* This testcase will test, if the methods buildRoad, buildCity buildSettlement are overwritting
|
||||
* already occupied positions if the same faction or any other faction are calling the method with the same positions
|
||||
*
|
||||
* Expected: Method placeInitialRoad placeInitialSettlement should return false, independent of the current faction playing
|
||||
*/
|
||||
@Test
|
||||
@DisplayName("Test buildRoad, buildCity and buildSettlement with already occupied positions")
|
||||
public void testBuildStructuresOnOccupiedFields() {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -229,24 +227,11 @@ public class SiedlerGameTest {
|
|||
public void TestGameAfterSetupPhase() {
|
||||
SiedlerGame game = gameAfterSetupPhase();
|
||||
|
||||
//throwDiceSeveralTimes(game, 5, 1);
|
||||
throwDiceSeveralTimes(game, 8, 1);
|
||||
|
||||
getResourceTypeFromField(game.getBoard().getFieldsForDiceValue(8), game.getCurrentPlayerFaction());
|
||||
|
||||
//Assertions.assertEquals(game.getCurrentPlayerResource().get(), game.getBoard().getFieldsForDiceValue(8).size());
|
||||
Assertions.assertEquals(2, game.getCurrentPlayerResourceStock(Config.Resource.WOOL));
|
||||
|
||||
}
|
||||
|
||||
private void getResourceTypeFromField(List<Point> points, Config.Faction faction) {
|
||||
|
||||
SiedlerBoard b = new SiedlerBoard();
|
||||
|
||||
for (Point point: points) {
|
||||
System.out.println(point.toString());
|
||||
b.getFields(point);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -297,24 +282,9 @@ public class SiedlerGameTest {
|
|||
* @param amountDiceThrows Type int, The amount of dice throws
|
||||
*/
|
||||
private static void throwDiceSeveralTimes(SiedlerGame game, int dice, int amountDiceThrows) {
|
||||
|
||||
//System.out.println(game.getCurrentPlayerFaction().toString() + " got " + dice + " and throw " + amountDiceThrows + " times");
|
||||
|
||||
for (int i = 0; i < amountDiceThrows; i++) {
|
||||
game.throwDice(dice);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will setup a game to a state before a player has the points
|
||||
* for being able to win the game
|
||||
*
|
||||
* @return SiedlerGame which is near the
|
||||
*/
|
||||
private static SiedlerGame gameNearEnd() {
|
||||
SiedlerGame game = gameAfterSetupPhase();
|
||||
|
||||
return game;
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue