updated javaodoc SiedlerBoard
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@@ -25,7 +25,7 @@ public class SiedlerBoard extends HexBoard<Config.Land, Settlement, Road, String
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*/
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private final HashMap<Point, Field> fields = new HashMap<>();
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private Config.Faction longestRoadFaction = null;
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private int longestRoadLenth = 0;
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private int longestRoadLength = 0;
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/**
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* Method to create the predefined game field from Config.
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@@ -47,6 +47,15 @@ public class SiedlerBoard extends HexBoard<Config.Land, Settlement, Road, String
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}
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}
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/**
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* Get Paramter longestRoad
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*
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* @return longestRoadLength
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*/
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public int getLongestRoadLength() {
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return longestRoadLength;
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}
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/**
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* Method to get the DiceNumber of a specific field.
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*
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@@ -132,10 +141,9 @@ public class SiedlerBoard extends HexBoard<Config.Land, Settlement, Road, String
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}
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return List.of(lands);
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}
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//TODO Java Doc more details
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/**
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* This method checks for the player with the longest road according to the siedler game rules.
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* This method checks for the player with the longest road according to the Siedler game rules.
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*
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* @param factionList a List with all factions which can place structures on the board
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* @return the faction who owns the longest road with minimum length of 5, null there is no road longer then 4
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@@ -161,19 +169,14 @@ public class SiedlerBoard extends HexBoard<Config.Land, Settlement, Road, String
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}
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for (Config.Faction factionA : players.keySet()) {
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if (players.get(factionA) > longestRoadLenth && players.get(factionA) > 4) {
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if (players.get(factionA) > longestRoadLength && players.get(factionA) > 4) {
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longestRoadFaction = factionA;
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longestRoadLenth = players.get(factionA);
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longestRoadLength = players.get(factionA);
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}
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}
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return longestRoadFaction;
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}
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//todo javadoc
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public int getLongestRoadLenth() {
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return longestRoadLenth;
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}
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/**
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* This method is recursive and adds all roads which belongs to a specific players and stringing together to a HashSet.
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* The length of the HashSet represents the length of the longest Road the player has.
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