Merge remote-tracking branch 'origin/main'

# Conflicts:
#	src/ch/zhaw/catan/Road.java
This commit is contained in:
Andrin Fassbind 2021-12-10 11:14:24 +01:00
commit 1b6983dace
2 changed files with 24 additions and 17 deletions

View File

@ -4,10 +4,10 @@ import java.util.HashMap;
import java.util.List;
/**
* This class is here in order to maintain the resources of the players, the amount of structures that they can build,
* control to see if a player has enough to build a new structure and to add them into a faction.
* This class is here in order to maintain the resources of the players, the amount of structures that they can build.
* And check if a player holds enough resources to build.
*
* @author Leonardo Brandenberger, Roman Schrom, Andrin Fassbind, Stefan Amador
* @author Leonardo Brandenberger, Roman Schenk, Andrin Fassbind, Stefan Amador
*/
public class Player {
@ -18,7 +18,7 @@ public class Player {
/**
* The constructor initializes the faction and the Hashmaps resources and structureToUse.
*
* @param faction this is the faction of the player.
* @param faction faction of the player.
*/
public Player(Config.Faction faction) {
//Data fields
@ -36,7 +36,7 @@ public class Player {
}
/**
* This method returns all the resources the player has at the moment
* This method returns all the resources the player has at the moment.
*
* @return HashMap with the count of every resource
*/
@ -45,7 +45,7 @@ public class Player {
}
/**
* This method returns player faction
* This method returns the player's faction.
*
* @return the faction of the player.
*/
@ -56,15 +56,15 @@ public class Player {
/**
* This method returns the amount of a specific resource that a player owns.
*
* @param resource the resource that is needed.
* @return the amount of the specific resource.
* @param resource the resource that is needed
* @return the amount of the specific resource
*/
public int getSpecificResource(Config.Resource resource) {
return resources.get(resource);
}
/**
* This method adds a specific resource to resources
* This method adds a specific resource to resources of the player.
*
* @param resource to add
* @param numberToAdd how much to add
@ -91,7 +91,7 @@ public class Player {
/**
* This method has to be used when a player wants to build a structure. It checks if a player has enough of the specific structure
* and resources to build one more. If the player is able to build, this method subtracts the building cost from the resources
* and resources to build . If the player is able to build, this method subtracts the building cost from the resources
* in possession by the player.
* It reduces the amount of the specific structure a player can build by 1.
*

View File

@ -2,9 +2,12 @@ package ch.zhaw.catan;
import java.awt.Point;
/**
* sub Class of Structure
* Sub Class of Structure
* Can be saved in Siedler Board on Edges.
*
* @author Andrin Fassbind, Michael Ziegler
*/
public class Road extends Structure {
@ -12,11 +15,11 @@ public class Road extends Structure {
private final Point start, end;
/**
* Constructor of Road
* Constructs a road with a start and endpoint.
*
* @param faction The faction of the owner
* @param start the coordinates of the start Point
* @param end the coordinates of the End Point
* @param faction The faction of the road owner
* @param start the coordinates of the start as a Point
* @param end the coordinates of the end as a Point
*/
public Road(Config.Faction faction, Point start, Point end) {
super(faction);
@ -25,14 +28,18 @@ public class Road extends Structure {
}
/**
* @return the coordinates of the start Point
* Returns the Coordinate as a Point of the start of the road.
*
* @return Point of the start of the road
*/
public Point getStart() {
return start;
}
/**
* @return the coordinates of the end Point
* Returns the Coordinate as a Point of the end of the road.
*
* @return Point of the end of the road
*/
public Point getEnd() {
return end;