Merge remote-tracking branch 'origin/main'

This commit is contained in:
Leonardo Brandenberger 2021-12-02 16:49:52 +01:00
commit 0e5a4c6254
3 changed files with 8 additions and 19 deletions

View File

@ -21,7 +21,5 @@ public class Siedler {
}
}

View File

@ -5,8 +5,8 @@ import ch.zhaw.hexboard.HexBoard;
import ch.zhaw.hexboard.Label;
import java.awt.*;
import java.util.*;
import java.util.List;
import java.util.*;
public class SiedlerBoard extends HexBoard<Land, Structure, Road, String> {
@ -58,7 +58,6 @@ public class SiedlerBoard extends HexBoard<Land, Structure, Road, String> {
* @return the fields associated with the dice value
*/
public List<Point> getFieldsForDiceValue(int dice) {
//TODO: Implement.
ArrayList<Point> fields = new ArrayList<>();
for(Point field : lowerFieldLabel.keySet()){
if(getDiceNumber(field) == dice){

View File

@ -2,12 +2,12 @@ package ch.zhaw.catan;
import ch.zhaw.catan.Config.Faction;
import ch.zhaw.catan.Config.Resource;
import org.beryx.textio.TextIO;
import org.beryx.textio.TextIoFactory;
import org.beryx.textio.TextTerminal;
import java.awt.Point;
import java.util.*;
import java.awt.*;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
/**
@ -58,7 +58,6 @@ public class SiedlerGame {
* Switches to the next player in the defined sequence of players.
*/
public void switchToNextPlayer() {
// TODO: Implement
if (activePlayer < allPlayers.size()){
activePlayer++;
}
@ -71,7 +70,6 @@ public class SiedlerGame {
* Switches to the previous player in the defined sequence of players.
*/
public void switchToPreviousPlayer() {
// TODO: Implement
if (activePlayer > 0){
activePlayer--;
}
@ -94,7 +92,6 @@ public class SiedlerGame {
* @return the list with player's factions
*/
public List<Faction> getPlayerFactions() {
// TODO: Implement
List<Faction> factions = new ArrayList<>();
for (Player player: allPlayers ) {
factions.add(player.getFaction());
@ -130,8 +127,7 @@ public class SiedlerGame {
* @return the number of resource cards of this type
*/
public int getCurrentPlayerResourceStock(Resource resource) {
int ressourceInStock = allPlayers.get(activePlayer).getSpecificResource(resource);
return ressourceInStock;
return allPlayers.get(activePlayer).getSpecificResource(resource);
}
/**
@ -204,19 +200,17 @@ public class SiedlerGame {
* @return true, if the placement was successful
*/
public boolean buildSettlement(Point position) {
//TODO Errors should be caught after this method is executed and returns false
//1. Check if Corner
if (!board.hasCorner(position)) {
// TODO: Error message
return false;
}
//2. Check if Corner is empty
if (board.getCorner(position) != null) {
// TODO: Error message
return false;
}
//3. Can Player build Settlement
if (!allPlayers.get(activePlayer).buildSettlement()) {
// TODO: Error message
return false;
}
//4. Insert Road to map
@ -294,7 +288,6 @@ public class SiedlerGame {
* @return true, if the trade was successful
*/
public boolean tradeWithBankFourToOne(Resource offer, Resource want) {
// TODO: Implement
return bank.tradeWithBank(want, offer, FOUR_TO_ONE_TRADE_WANT, FOUR_TO_ONE_TRADE_OFFER);
}
@ -304,7 +297,6 @@ public class SiedlerGame {
* @return the winner of the game or null, if there is no winner (yet)
*/
public Faction getWinner() {
// TODO: Implement
HashMap<Faction, Integer> winPoints = getWinPoints();
for(Faction faction : winPoints.keySet()){
if(winPoints.get(faction) >= winPointsForWin){