Merge remote-tracking branch 'origin/main'
This commit is contained in:
commit
0e3fccb8d4
|
@ -1,6 +1,6 @@
|
||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
<project version="4">
|
<project version="4">
|
||||||
<component name="ProjectRootManager" version="2" languageLevel="JDK_17" default="true" project-jdk-name="openjdk-17" project-jdk-type="JavaSDK">
|
<component name="ProjectRootManager" version="2" languageLevel="JDK_X" default="true" project-jdk-name="openjdk-17" project-jdk-type="JavaSDK">
|
||||||
<output url="file://$PROJECT_DIR$/out" />
|
<output url="file://$PROJECT_DIR$/out" />
|
||||||
</component>
|
</component>
|
||||||
</project>
|
</project>
|
|
@ -1,11 +1,10 @@
|
||||||
package ch.zhaw.catan;
|
package ch.zhaw.catan;
|
||||||
|
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
|
|
||||||
public class Bank {
|
public class Bank {
|
||||||
private HashMap<Config.Resource, Integer> resources = new HashMap<>();
|
private final HashMap<Config.Resource, Integer> resources = new HashMap<>();
|
||||||
|
|
||||||
public Bank(){
|
public Bank(){
|
||||||
resources.putAll(Config.INITIAL_RESOURCE_CARDS_BANK);
|
resources.putAll(Config.INITIAL_RESOURCE_CARDS_BANK);
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
package ch.zhaw.catan;
|
package ch.zhaw.catan;
|
||||||
|
|
||||||
import java.awt.*;
|
import java.awt.Point;
|
||||||
|
|
||||||
public class City extends Settlement {
|
public class City extends Settlement {
|
||||||
|
|
||||||
|
|
|
@ -1,12 +1,11 @@
|
||||||
package ch.zhaw.catan;
|
package ch.zhaw.catan;
|
||||||
|
|
||||||
import org.beryx.textio.TextIO;
|
//TODO:JavaDoc
|
||||||
|
|
||||||
public enum Command {
|
public enum Command {
|
||||||
NEXTPLAYER ("next player"), BUILDSETTLEMENT ("build settlement"), BUILDCITY("build city"),
|
NEXTPLAYER ("next player"), BUILDSETTLEMENT ("build settlement"), BUILDCITY("build city"),
|
||||||
BUILDROAD("build road"), TRADEWITHBANK("trade with bank"),QUIT("quit");
|
BUILDROAD("build road"), TRADEWITHBANK("trade with bank"),QUIT("quit");
|
||||||
|
|
||||||
private String commandWord;
|
private final String commandWord;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,58 +0,0 @@
|
||||||
package ch.zhaw.catan;
|
|
||||||
|
|
||||||
import ch.zhaw.catan.Config.Land;
|
|
||||||
import ch.zhaw.hexboard.Label;
|
|
||||||
import java.awt.Point;
|
|
||||||
import java.util.HashMap;
|
|
||||||
import java.util.Map;
|
|
||||||
import org.beryx.textio.TextIO;
|
|
||||||
import org.beryx.textio.TextIoFactory;
|
|
||||||
import org.beryx.textio.TextTerminal;
|
|
||||||
|
|
||||||
public class Dummy {
|
|
||||||
|
|
||||||
public enum Actions {
|
|
||||||
SHOW, QUIT
|
|
||||||
}
|
|
||||||
|
|
||||||
private void run() {
|
|
||||||
TextIO textIO = TextIoFactory.getTextIO();
|
|
||||||
TextTerminal<?> textTerminal = textIO.getTextTerminal();
|
|
||||||
SiedlerBoard board = new SiedlerBoard();
|
|
||||||
board.addField(new Point(2, 2), Land.FOREST);
|
|
||||||
board.setCorner(new Point(3, 3), new Settlement(Config.Faction.RED,new Point(3, 3)));
|
|
||||||
board.setEdge(new Point(2, 0), new Point(3, 1), new Road(Config.Faction.BLUE,new Point(2, 0),new Point(2, 0)));
|
|
||||||
board.addFieldAnnotation(new Point(2, 2), new Point(3, 1), "AA");
|
|
||||||
|
|
||||||
Map<Point, Label> lowerFieldLabel = new HashMap<>();
|
|
||||||
lowerFieldLabel.put(new Point(2, 2), new Label('0', '9'));
|
|
||||||
SiedlerBoardTextView view = new SiedlerBoardTextView(board);
|
|
||||||
|
|
||||||
for (Map.Entry<Point, Label> e : lowerFieldLabel.entrySet()) {
|
|
||||||
view.setLowerFieldLabel(e.getKey(), e.getValue());
|
|
||||||
}
|
|
||||||
|
|
||||||
boolean running = true;
|
|
||||||
while (running) {
|
|
||||||
switch (getEnumValue(textIO, Actions.class)) {
|
|
||||||
case SHOW:
|
|
||||||
textTerminal.println(view.toString());
|
|
||||||
break;
|
|
||||||
case QUIT:
|
|
||||||
running = false;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
throw new IllegalStateException("Internal error found - Command not implemented.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
textIO.dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static <T extends Enum<T>> T getEnumValue(TextIO textIO, Class<T> commands) {
|
|
||||||
return textIO.newEnumInputReader(commands).read("What would you like to do?");
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void main(String[] args) {
|
|
||||||
new Dummy().run();
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -5,7 +5,7 @@ import ch.zhaw.hexboard.Label;
|
||||||
public class Field {
|
public class Field {
|
||||||
|
|
||||||
private Config.Land land;
|
private Config.Land land;
|
||||||
private Label label;
|
private final Label label;
|
||||||
|
|
||||||
public Field(Config.Land land, Label label){
|
public Field(Config.Land land, Label label){
|
||||||
this.land = land;
|
this.land = land;
|
||||||
|
|
|
@ -4,11 +4,9 @@ import org.beryx.textio.TextIO;
|
||||||
import org.beryx.textio.TextIoFactory;
|
import org.beryx.textio.TextIoFactory;
|
||||||
import org.beryx.textio.TextTerminal;
|
import org.beryx.textio.TextTerminal;
|
||||||
|
|
||||||
import java.awt.*;
|
import java.awt.Point;
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
|
|
||||||
import static ch.zhaw.catan.Command.*;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This class performs all communication with the player, includes asking for input and showing the map.
|
* This class performs all communication with the player, includes asking for input and showing the map.
|
||||||
*
|
*
|
||||||
|
@ -76,7 +74,7 @@ public class Parser {
|
||||||
*/
|
*/
|
||||||
public HashMap<String, Integer> gameStart() {
|
public HashMap<String, Integer> gameStart() {
|
||||||
HashMap<String, Integer> gameStartValues = new HashMap<>();
|
HashMap<String, Integer> gameStartValues = new HashMap<>();
|
||||||
gameStartValues.put("NumberOfPlayers", textIO.newIntInputReader().withMinVal(2).withMaxVal(4).read("Number of players:"));
|
gameStartValues.put("NumberOfPlayers", textIO.newIntInputReader().withMinVal(Config.MIN_NUMBER_OF_PLAYERS).withMaxVal(4).read("Number of players:"));
|
||||||
gameStartValues.put("NumberOfWinPoints", textIO.newIntInputReader().withMinVal(5).withMaxVal(15).read("Winpoints needed for Victory:"));
|
gameStartValues.put("NumberOfWinPoints", textIO.newIntInputReader().withMinVal(5).withMaxVal(15).read("Winpoints needed for Victory:"));
|
||||||
return gameStartValues;
|
return gameStartValues;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,8 @@
|
||||||
package ch.zhaw.catan;
|
package ch.zhaw.catan;
|
||||||
|
|
||||||
import java.util.*;
|
import java.util.HashMap;
|
||||||
|
import java.util.List;
|
||||||
|
//TODO Java Doc bearbeiten
|
||||||
/**
|
/**
|
||||||
* New Class PLayer
|
* New Class PLayer
|
||||||
* This class is here in order to maintain the resources of the players, the amount of structures that they can build,
|
* This class is here in order to maintain the resources of the players, the amount of structures that they can build,
|
||||||
|
@ -9,9 +10,9 @@ import java.util.*;
|
||||||
*/
|
*/
|
||||||
public class Player {
|
public class Player {
|
||||||
|
|
||||||
private Config.Faction faction;
|
private final Config.Faction faction;
|
||||||
private HashMap<Config.Resource, Integer> resources;
|
private final HashMap<Config.Resource, Integer> resources;
|
||||||
private HashMap<Config.Structure, Integer> structureToUse;
|
private final HashMap<Config.Structure, Integer> structureToUse;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The constructor creates a new instance of the player class that initializes the Hashmap resources and structureToUse.
|
* The constructor creates a new instance of the player class that initializes the Hashmap resources and structureToUse.
|
||||||
|
@ -62,7 +63,7 @@ public class Player {
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This method adds a specific resource to resourcess
|
* This method adds a specific resource to resources
|
||||||
*
|
*
|
||||||
* @param resource to add
|
* @param resource to add
|
||||||
* @param numberToAdd how much to add
|
* @param numberToAdd how much to add
|
||||||
|
@ -89,7 +90,7 @@ public class Player {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This method has to be used when a player wants to build a structure. It checks if a player has enough of the specific structure
|
* This method has to be used when a player wants to build a structure. It checks if a player has enough of the specific structure
|
||||||
* and resources to build one more. If the player is able to build, this method subtracts the buildcost from the resources
|
* and resources to build one more. If the player is able to build, this method subtracts the building cost from the resources
|
||||||
* in possession by the player.
|
* in possession by the player.
|
||||||
* It reduces the amount of the specific structure a player can build by 1.
|
* It reduces the amount of the specific structure a player can build by 1.
|
||||||
* @return true if the structure can be created false if the structure can't be created.
|
* @return true if the structure can be created false if the structure can't be created.
|
||||||
|
|
|
@ -1,10 +1,10 @@
|
||||||
package ch.zhaw.catan;
|
package ch.zhaw.catan;
|
||||||
|
|
||||||
import java.awt.*;
|
import java.awt.Point;
|
||||||
|
/// TODO: 09/12/2021 Java Doc
|
||||||
public class Road extends Structure {
|
public class Road extends Structure {
|
||||||
|
|
||||||
private Point start,end;
|
private final Point start,end;
|
||||||
|
|
||||||
|
|
||||||
public Road(Config.Faction faction,Point start,Point end) {
|
public Road(Config.Faction faction,Point start,Point end) {
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
package ch.zhaw.catan;
|
package ch.zhaw.catan;
|
||||||
|
|
||||||
import java.awt.*;
|
import java.awt.Point;
|
||||||
|
//TODO Java Doc
|
||||||
public class Settlement extends Structure {
|
public class Settlement extends Structure {
|
||||||
|
|
||||||
private Point position;
|
private Point position;
|
||||||
|
|
|
@ -4,7 +4,7 @@ import java.util.HashMap;
|
||||||
import java.util.Random;
|
import java.util.Random;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This Class manages the game process and contains the Main Method wich creates and starts a new Parser and a new Game.
|
* This Class manages the game process and contains the Main Method which creates and starts a new Parser and a new Game.
|
||||||
*/
|
*/
|
||||||
public class Siedler {
|
public class Siedler {
|
||||||
/**
|
/**
|
||||||
|
@ -20,7 +20,7 @@ public class Siedler {
|
||||||
/**
|
/**
|
||||||
* The Method for the usual game Process. It contains the Main loop to get new commands from the players and calls the associated methods.
|
* The Method for the usual game Process. It contains the Main loop to get new commands from the players and calls the associated methods.
|
||||||
* @param parser The Parser Object which will interact with the player.
|
* @param parser The Parser Object which will interact with the player.
|
||||||
* @param game The Game object which is already created and has the foundig phase completed.
|
* @param game The Game object which is already created and has the founding phase completed.
|
||||||
*/
|
*/
|
||||||
private static void gamePhase(Parser parser, SiedlerGame game) {
|
private static void gamePhase(Parser parser, SiedlerGame game) {
|
||||||
boolean running = true;
|
boolean running = true;
|
||||||
|
@ -33,7 +33,7 @@ public class Siedler {
|
||||||
throwDice(parser, game);
|
throwDice(parser, game);
|
||||||
diceThrown = true;
|
diceThrown = true;
|
||||||
}
|
}
|
||||||
parser.displayPlayerInfo(game.getCurrentPlayerResource(), game.getCurrentPlayerWinpoints());
|
parser.displayPlayerInfo(game.getCurrentPlayerResource(), game.getCurrentPlayerWinPoints());
|
||||||
switch (parser.getAction()) {
|
switch (parser.getAction()) {
|
||||||
case NEXTPLAYER:
|
case NEXTPLAYER:
|
||||||
if(caseNextPlayer(parser, game)){
|
if(caseNextPlayer(parser, game)){
|
||||||
|
@ -145,7 +145,7 @@ public class Siedler {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//each Player bilds their second Settlement and second Road and gets a Payout for these Structures in usual order.
|
//each Player builds their second Settlement and second Road and gets a Payout for these Structures in usual order.
|
||||||
for(int player = 1; player <= gameInfo.get("NumberOfPlayers"); player++){
|
for(int player = 1; player <= gameInfo.get("NumberOfPlayers"); player++){
|
||||||
buildStructuresInFoundingPhase(parser, game, true);
|
buildStructuresInFoundingPhase(parser, game, true);
|
||||||
game.switchToNextPlayer();
|
game.switchToNextPlayer();
|
||||||
|
@ -157,7 +157,7 @@ public class Siedler {
|
||||||
* The Method is called by foundingPhase. It prompts the Player to build a Settlement and a Road.
|
* The Method is called by foundingPhase. It prompts the Player to build a Settlement and a Road.
|
||||||
* @param parser The parser Object which will interact with the player.
|
* @param parser The parser Object which will interact with the player.
|
||||||
* @param game The game Object which will be used to execute the Method.
|
* @param game The game Object which will be used to execute the Method.
|
||||||
* @param payout true (for second Settlement in founding Phase): the Player gets a payout for the settlment. false (for first Settlement in founding Phase): The Player gets no payout.
|
* @param payout true (for second Settlement in founding Phase): the Player gets a payout for the settlement. false (for first Settlement in founding Phase): The Player gets no payout.
|
||||||
*/
|
*/
|
||||||
private static void buildStructuresInFoundingPhase(Parser parser, SiedlerGame game, Boolean payout){
|
private static void buildStructuresInFoundingPhase(Parser parser, SiedlerGame game, Boolean payout){
|
||||||
parser.displayGameboard(game.getBoard().getTextView());
|
parser.displayGameboard(game.getBoard().getTextView());
|
||||||
|
@ -165,27 +165,27 @@ public class Siedler {
|
||||||
|
|
||||||
//build Settlement
|
//build Settlement
|
||||||
parser.giveCoordinatesForStructures(Config.Structure.SETTLEMENT);
|
parser.giveCoordinatesForStructures(Config.Structure.SETTLEMENT);
|
||||||
boolean sucessful = false;
|
boolean successful = false;
|
||||||
do{
|
do{
|
||||||
if(game.placeInitialSettlement(parser.getPoint(), payout)) {
|
if(game.placeInitialSettlement(parser.getPoint(), payout)) {
|
||||||
sucessful = true;
|
successful = true;
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
parser.errorMessage();
|
parser.errorMessage();
|
||||||
}
|
}
|
||||||
} while(!sucessful);
|
} while(!successful);
|
||||||
|
|
||||||
//build Road
|
//build Road
|
||||||
parser.displayGameboard(game.getBoard().getTextView());
|
parser.displayGameboard(game.getBoard().getTextView());
|
||||||
parser.giveCoordinatesForStructures(Config.Structure.ROAD);
|
parser.giveCoordinatesForStructures(Config.Structure.ROAD);
|
||||||
sucessful = false;
|
successful = false;
|
||||||
do{
|
do{
|
||||||
if(game.placeInitialRoad(parser.getPoint(), parser.getPoint())) {
|
if(game.placeInitialRoad(parser.getPoint(), parser.getPoint())) {
|
||||||
sucessful = true;
|
successful = true;
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
parser.errorMessage();
|
parser.errorMessage();
|
||||||
}
|
}
|
||||||
} while(!sucessful);
|
} while(!successful);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,21 +5,18 @@ import ch.zhaw.hexboard.HexBoard;
|
||||||
import ch.zhaw.hexboard.Label;
|
import ch.zhaw.hexboard.Label;
|
||||||
|
|
||||||
import java.awt.Point;
|
import java.awt.Point;
|
||||||
import java.util.List;
|
import java.util.*;
|
||||||
import java.util.HashMap;
|
//TODO Enhance JavaDoc
|
||||||
import java.util.Map;
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.Collections;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Subclass of HexBoard
|
* Subclass of HexBoard
|
||||||
* Saves the fields wich are set and handels Methods with specific Dice Numbers
|
* Saves the fields which are set and handles Methods with specific Dice Numbers.
|
||||||
*/
|
*/
|
||||||
public class SiedlerBoard extends HexBoard<Land, Settlement, Road, String> {
|
public class SiedlerBoard extends HexBoard<Land, Settlement, Road, String> {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* HashMap to save all Fields which are set yet.
|
* HashMap to save all Fields which are set yet.
|
||||||
* Key: Point with coordinates of the field
|
* Key: Point with coordinates of the field
|
||||||
|
* //TODO Enhance JavaDoc
|
||||||
* Value: Field Object
|
* Value: Field Object
|
||||||
*/
|
*/
|
||||||
HashMap<Point, Field> fields = new HashMap<>();
|
HashMap<Point, Field> fields = new HashMap<>();
|
||||||
|
@ -85,13 +82,13 @@ public class SiedlerBoard extends HexBoard<Land, Settlement, Road, String> {
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Method to get the Resources which are payed to a specific faction for a specific field.
|
* Method to get the Resources which are paid to a specific faction for a specific field.
|
||||||
*
|
*
|
||||||
* @param point The Point with the Coordinates of the field, which should pay resources.
|
* @param point The Point with the Coordinates of the field, which should pay resources.
|
||||||
* @param faction The faction, which should get paied.
|
* @param faction The faction, which should get paid.
|
||||||
* @return a ArrayList with all resources, which will be paied to the specified faction.
|
* @return a ArrayList with all resources, which will be paid to the specified faction.
|
||||||
*/
|
*/
|
||||||
public ArrayList<Config.Resource> getResourcesforFaction(Point point, Config.Faction faction){
|
public ArrayList<Config.Resource> getResourcesForFaction(Point point, Config.Faction faction){
|
||||||
List <Settlement> possibleSettlementField = super.getCornersOfField(point);
|
List <Settlement> possibleSettlementField = super.getCornersOfField(point);
|
||||||
ArrayList<Config.Resource> resourcesToPlayer = new ArrayList<>();
|
ArrayList<Config.Resource> resourcesToPlayer = new ArrayList<>();
|
||||||
for (Settlement settlement : possibleSettlementField) {
|
for (Settlement settlement : possibleSettlementField) {
|
||||||
|
@ -130,4 +127,166 @@ public class SiedlerBoard extends HexBoard<Land, Settlement, Road, String> {
|
||||||
}
|
}
|
||||||
return List.of(lands);
|
return List.of(lands);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method checks for the player with the longest road according to the catan game rules.
|
||||||
|
* @return a HashMap<Faction,Integer> where faction is the player with the longest road longer according to catan game rules
|
||||||
|
* and the Integer representing the length of the road
|
||||||
|
*/
|
||||||
|
public void getLongestRoadFaction(HashMap<Config.Faction,Integer> currentLongestRoad,List<Config.Faction> factionList) {
|
||||||
|
List<Settlement> corners = getCorners();
|
||||||
|
HashMap<Config.Faction,Integer> players = new HashMap<>();
|
||||||
|
|
||||||
|
for(Config.Faction faction : factionList) {
|
||||||
|
int count = 0;
|
||||||
|
players.put(faction,count);
|
||||||
|
for(Settlement settlement : corners){
|
||||||
|
if(settlement.getFaction() == faction){
|
||||||
|
HashSet<Road> roads = new HashSet<>();
|
||||||
|
roads = countRoad(faction,settlement.getPosition(),roads,true);
|
||||||
|
count = roads.size();
|
||||||
|
int currentCount = players.get(faction);
|
||||||
|
if(count > currentCount) {
|
||||||
|
players.put(faction,count);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(currentLongestRoad.size() == 0) {
|
||||||
|
Config.Faction currentFaction = null;
|
||||||
|
int currentRoad = 4;
|
||||||
|
for(Config.Faction factionA : players.keySet()) {
|
||||||
|
if(players.get(factionA)>currentRoad) {
|
||||||
|
currentFaction = factionA;
|
||||||
|
currentRoad = players.get(factionA);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(currentFaction != null){
|
||||||
|
currentLongestRoad.put(currentFaction,currentRoad);
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
for(Config.Faction faction : players.keySet()) {
|
||||||
|
for(Config.Faction faction1 : currentLongestRoad.keySet()) {
|
||||||
|
if(players.get(faction) >= 5 && players.get(faction) > currentLongestRoad.get(faction1)) {
|
||||||
|
currentLongestRoad.remove(faction1);
|
||||||
|
currentLongestRoad.put(faction,players.get(faction));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method is recursive and adds all roads which belongs to a specific players and stringing together to a HashSet.
|
||||||
|
* The length of the HashSet represents the length of the longest Road the player has.
|
||||||
|
* @param faction the faction of the player to check on
|
||||||
|
* @param position there has to be a starting point to start counting. In this case it's a corner where a settlement belonging to the players faction is build on.
|
||||||
|
* @param roads is the hashset with all roads belong to the player which are stringing together
|
||||||
|
* @param add if true branches needs to be count together. (for example if it is the starting point(first time of counting)) otherwise the longest branch is beeing added to roads.
|
||||||
|
* @return HashSet with all roads from a specific player which are string together.
|
||||||
|
*/
|
||||||
|
private HashSet<Road> countRoad(Config.Faction faction,Point position,HashSet<Road> roads,boolean add) {
|
||||||
|
List<Road> roadslist = getAdjacentEdges(position);
|
||||||
|
if(getCorner(position) != null && getCorner(position).getFaction() != faction) {
|
||||||
|
return roads;
|
||||||
|
}
|
||||||
|
|
||||||
|
Iterator<Road> it2 = roads.iterator();
|
||||||
|
while(it2.hasNext()) {
|
||||||
|
Road roadsroad = it2.next();
|
||||||
|
Iterator<Road> it3 = roadslist.iterator();
|
||||||
|
while (it3.hasNext()){
|
||||||
|
Road roadslistRoad = it3.next();
|
||||||
|
if(roadslistRoad == roadsroad || roadslistRoad.getFaction() != faction) {
|
||||||
|
it3.remove();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if(roadslist.size() == 1) {
|
||||||
|
roads.add(roadslist.get(0));
|
||||||
|
position = getNextPoint(roadslist.get(0),position);
|
||||||
|
roads = countRoad(faction,position,roads,false);
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(roadslist.size() == 2) {
|
||||||
|
HashSet<Road> listOne = (HashSet<Road>) roads.clone();
|
||||||
|
HashSet<Road> listTwo = (HashSet<Road>) roads.clone();
|
||||||
|
listOne.add(roadslist.get(0));
|
||||||
|
Point positionOne = getNextPoint(roadslist.get(0),position);
|
||||||
|
listTwo.add(roadslist.get(1));
|
||||||
|
Point positionTwo = getNextPoint(roadslist.get(1),position);
|
||||||
|
listOne = countRoad(faction,positionOne,listOne,false);
|
||||||
|
listTwo = countRoad(faction,positionTwo,listTwo,false);
|
||||||
|
if(add) {
|
||||||
|
for (Road road : listOne) {
|
||||||
|
listTwo.add(road);
|
||||||
|
}
|
||||||
|
roads = listTwo;
|
||||||
|
}else {
|
||||||
|
HashSet<Road> tallest;
|
||||||
|
if(listOne.size()>= listTwo.size()) {
|
||||||
|
tallest = listOne;
|
||||||
|
}else{
|
||||||
|
tallest = listTwo;
|
||||||
|
}
|
||||||
|
for (Road road : tallest) {
|
||||||
|
roads.add(road);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(roadslist.size() == 3) {
|
||||||
|
HashSet<Road> listOne = (HashSet<Road>) roads.clone();
|
||||||
|
HashSet<Road> listTwo = (HashSet<Road>) roads.clone();
|
||||||
|
HashSet<Road> listThree = (HashSet<Road>) roads.clone();
|
||||||
|
listOne.add(roadslist.get(0));
|
||||||
|
Point positionOne = getNextPoint(roadslist.get(0),position);
|
||||||
|
listTwo.add(roadslist.get(1));
|
||||||
|
Point positionTwo = getNextPoint(roadslist.get(1),position);
|
||||||
|
listThree.add(roadslist.get(2));
|
||||||
|
Point positionThree = getNextPoint(roadslist.get(2),position);
|
||||||
|
listOne = countRoad(faction,positionOne,listOne,false);
|
||||||
|
listTwo = countRoad(faction,positionTwo,listTwo,false);
|
||||||
|
listThree = countRoad(faction,positionThree,listThree,false);
|
||||||
|
|
||||||
|
HashSet<Road> tallest;
|
||||||
|
HashSet<Road> secondtallest;
|
||||||
|
|
||||||
|
if(listOne.size()>=listTwo.size()) {
|
||||||
|
tallest = listOne;
|
||||||
|
secondtallest = listTwo;
|
||||||
|
}else {
|
||||||
|
tallest = listTwo;
|
||||||
|
secondtallest = listOne;
|
||||||
|
}if(listThree.size() >= secondtallest.size()) {
|
||||||
|
secondtallest = listThree;
|
||||||
|
}
|
||||||
|
for(Road road : secondtallest) {
|
||||||
|
tallest.add(road);
|
||||||
|
}
|
||||||
|
roads = tallest;
|
||||||
|
}
|
||||||
|
return roads;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method is beeing used to evaluate the next starting position to get the adjacent Roads from it.
|
||||||
|
* @param road the next road to check on
|
||||||
|
* @param position the current starting point
|
||||||
|
* @return return the oposite point of the current point.
|
||||||
|
*/
|
||||||
|
private Point getNextPoint(Road road,Point position) {
|
||||||
|
Point start = road.getStart();
|
||||||
|
Point end = road.getEnd();
|
||||||
|
if(position.equals(start)) {
|
||||||
|
position = end;
|
||||||
|
}else {
|
||||||
|
position = start;
|
||||||
|
}
|
||||||
|
return position;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,11 +2,8 @@ package ch.zhaw.catan;
|
||||||
|
|
||||||
import ch.zhaw.catan.Config.Land;
|
import ch.zhaw.catan.Config.Land;
|
||||||
import ch.zhaw.hexboard.HexBoardTextView;
|
import ch.zhaw.hexboard.HexBoardTextView;
|
||||||
import ch.zhaw.hexboard.Label;
|
|
||||||
|
|
||||||
import java.awt.*;
|
|
||||||
import java.util.Set;
|
|
||||||
|
|
||||||
|
//TODO Java Docs
|
||||||
public class SiedlerBoardTextView extends HexBoardTextView<Land, Settlement, Road, String> {
|
public class SiedlerBoardTextView extends HexBoardTextView<Land, Settlement, Road, String> {
|
||||||
|
|
||||||
public SiedlerBoardTextView(SiedlerBoard board) {
|
public SiedlerBoardTextView(SiedlerBoard board) {
|
||||||
|
|
|
@ -3,9 +3,14 @@ package ch.zhaw.catan;
|
||||||
import ch.zhaw.catan.Config.Faction;
|
import ch.zhaw.catan.Config.Faction;
|
||||||
import ch.zhaw.catan.Config.Resource;
|
import ch.zhaw.catan.Config.Resource;
|
||||||
|
|
||||||
import java.awt.*;
|
import java.awt.Point;
|
||||||
import java.util.*;
|
import java.util.Map;
|
||||||
|
import java.util.HashMap;
|
||||||
|
import java.util.ArrayList;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.Random;
|
||||||
|
import java.util.Iterator;
|
||||||
|
import java.util.HashSet;
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -35,7 +40,7 @@ public class SiedlerGame {
|
||||||
* three or players is not between two and four
|
* three or players is not between two and four
|
||||||
*/
|
*/
|
||||||
public SiedlerGame(int winPoints, int numberOfPlayers) {
|
public SiedlerGame(int winPoints, int numberOfPlayers) {
|
||||||
if(winPoints < 3 || numberOfPlayers < 2 || numberOfPlayers > 4) {
|
if(winPoints < 3 || numberOfPlayers < Config.MIN_NUMBER_OF_PLAYERS || numberOfPlayers > 4) {
|
||||||
throw new IllegalArgumentException();
|
throw new IllegalArgumentException();
|
||||||
}
|
}
|
||||||
bank = new Bank();
|
bank = new Bank();
|
||||||
|
@ -77,7 +82,7 @@ public class SiedlerGame {
|
||||||
activePlayer = allPlayers.size()-1;
|
activePlayer = allPlayers.size()-1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
//TODO JavaDoc
|
||||||
private boolean addResourcesToPlayer(Player player, Resource resource, int numberToAdd){
|
private boolean addResourcesToPlayer(Player player, Resource resource, int numberToAdd){
|
||||||
if(bank.getResourceFromBank(resource, numberToAdd)){
|
if(bank.getResourceFromBank(resource, numberToAdd)){
|
||||||
player.addResource(resource, numberToAdd);
|
player.addResource(resource, numberToAdd);
|
||||||
|
@ -85,10 +90,10 @@ public class SiedlerGame {
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
//TODO JavaDoc
|
||||||
private boolean substractResourceFromPlayer(Player player, Resource resource, int numberToSubstract){
|
private boolean subtractResourceFromPlayer(Player player, Resource resource, int numberToSubtract){
|
||||||
if(player.substractResource(resource, numberToSubstract)){
|
if(player.substractResource(resource, numberToSubtract)){
|
||||||
bank.storeResourceToBank(resource, numberToSubstract);
|
bank.storeResourceToBank(resource, numberToSubtract);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
@ -212,21 +217,21 @@ public class SiedlerGame {
|
||||||
* cards of a certain type (relevant if there are not enough left in the bank).
|
* cards of a certain type (relevant if there are not enough left in the bank).
|
||||||
* </p>
|
* </p>
|
||||||
*
|
*
|
||||||
* @param dicethrow the resource cards that have been distributed to the players
|
* @param diceThrow the resource cards that have been distributed to the players
|
||||||
* @return the resource cards added to the stock of the different players
|
* @return the resource cards added to the stock of the different players
|
||||||
*/
|
*/
|
||||||
public Map<Faction, List<Resource>> throwDice(int dicethrow) {
|
public Map<Faction, List<Resource>> throwDice(int diceThrow) {
|
||||||
if (dicethrow == 7) {
|
if (diceThrow == 7) {
|
||||||
for(Player player : allPlayers) {
|
for(Player player : allPlayers) {
|
||||||
handleDiceThrow7(player);
|
handleDiceThrow7(player);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
Map<Faction,List<Resource>> returnMap= new HashMap<>();
|
Map<Faction,List<Resource>> returnMap= new HashMap<>();
|
||||||
List<Point> diceValueFields = board.getFieldsForDiceValue(dicethrow);
|
List<Point> diceValueFields = board.getFieldsForDiceValue(diceThrow);
|
||||||
for (Player player : allPlayers) {
|
for (Player player : allPlayers) {
|
||||||
returnMap.put(player.getFaction(), new ArrayList<>());
|
returnMap.put(player.getFaction(), new ArrayList<>());
|
||||||
for (Point field : diceValueFields) {
|
for (Point field : diceValueFields) {
|
||||||
List<Resource> resources = board.getResourcesforFaction(field,player.getFaction());
|
List<Resource> resources = board.getResourcesForFaction(field,player.getFaction());
|
||||||
for (Config.Resource resource : resources){
|
for (Config.Resource resource : resources){
|
||||||
returnMap.get(player.getFaction()).add(resource);
|
returnMap.get(player.getFaction()).add(resource);
|
||||||
addResourcesToPlayer(player, resource, 1);
|
addResourcesToPlayer(player, resource, 1);
|
||||||
|
@ -237,7 +242,7 @@ public class SiedlerGame {
|
||||||
}
|
}
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
//TODO JavaDoc
|
||||||
public void handleDiceThrow7(Player player) {
|
public void handleDiceThrow7(Player player) {
|
||||||
ArrayList<Config.Resource> resourceArrayList = new ArrayList<>();
|
ArrayList<Config.Resource> resourceArrayList = new ArrayList<>();
|
||||||
HashMap<Resource, Integer> resources = player.getResources();
|
HashMap<Resource, Integer> resources = player.getResources();
|
||||||
|
@ -246,11 +251,11 @@ public class SiedlerGame {
|
||||||
resourceArrayList.add(resource);
|
resourceArrayList.add(resource);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(resourceArrayList.size() > 7){
|
if(resourceArrayList.size() > Config.MAX_CARDS_IN_HAND_NO_DROP){
|
||||||
int resourcesToRemove =resourceArrayList.size() - (resourceArrayList.size() / 2);
|
int resourcesToRemove =resourceArrayList.size() - (resourceArrayList.size() / 2);
|
||||||
Random random = new Random();
|
Random random = new Random();
|
||||||
for(int i = 0; i < resourcesToRemove; i++){
|
for(int i = 0; i < resourcesToRemove; i++){
|
||||||
substractResourceFromPlayer(player, resourceArrayList.remove(random.nextInt(resourceArrayList.size())), 1);
|
subtractResourceFromPlayer(player, resourceArrayList.remove(random.nextInt(resourceArrayList.size())), 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -286,7 +291,7 @@ public class SiedlerGame {
|
||||||
|
|
||||||
List<Config.Resource> costs = Config.Structure.SETTLEMENT.getCosts();
|
List<Config.Resource> costs = Config.Structure.SETTLEMENT.getCosts();
|
||||||
for (Config.Resource resource : costs) {
|
for (Config.Resource resource : costs) {
|
||||||
substractResourceFromPlayer(allPlayers.get(activePlayer), resource, 1);
|
subtractResourceFromPlayer(allPlayers.get(activePlayer), resource, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
//4. Insert Settlement to map
|
//4. Insert Settlement to map
|
||||||
|
@ -324,7 +329,7 @@ public class SiedlerGame {
|
||||||
|
|
||||||
List<Config.Resource> costs = Config.Structure.CITY.getCosts();
|
List<Config.Resource> costs = Config.Structure.CITY.getCosts();
|
||||||
for (Config.Resource resource : costs) {
|
for (Config.Resource resource : costs) {
|
||||||
substractResourceFromPlayer(allPlayers.get(activePlayer), resource, 1);
|
subtractResourceFromPlayer(allPlayers.get(activePlayer), resource, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
//4.Insert City into the map.
|
//4.Insert City into the map.
|
||||||
|
@ -359,7 +364,7 @@ public class SiedlerGame {
|
||||||
|
|
||||||
List<Config.Resource> costs = Config.Structure.ROAD.getCosts();
|
List<Config.Resource> costs = Config.Structure.ROAD.getCosts();
|
||||||
for (Config.Resource resource : costs) {
|
for (Config.Resource resource : costs) {
|
||||||
substractResourceFromPlayer(allPlayers.get(activePlayer), resource, 1);
|
subtractResourceFromPlayer(allPlayers.get(activePlayer), resource, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
//3. Insert Road to map
|
//3. Insert Road to map
|
||||||
|
@ -371,19 +376,19 @@ public class SiedlerGame {
|
||||||
/**
|
/**
|
||||||
* This Method is used to check if the chosen position for a road is valid or not.
|
* This Method is used to check if the chosen position for a road is valid or not.
|
||||||
* @param roadStart the coordinates where the road begins.
|
* @param roadStart the coordinates where the road begins.
|
||||||
* @param roadEnd the coordinates where the roads ends.
|
* @param roadEnd the coordinates where the road ends.
|
||||||
* @return true if road position is valid otherwise false
|
* @return true if road position is valid otherwise false
|
||||||
*/
|
*/
|
||||||
private boolean validPositionForRoad(Point roadStart, Point roadEnd){
|
private boolean validPositionForRoad(Point roadStart, Point roadEnd){
|
||||||
//1. Check if Edge
|
//1. Check if it is an edge
|
||||||
if (!board.hasEdge(roadStart, roadEnd)) {
|
if (!board.hasEdge(roadStart, roadEnd)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
//2. Check if Edge is empty
|
//2. Check if edge is empty
|
||||||
if (board.getEdge(roadStart, roadEnd) != null) {
|
if (board.getEdge(roadStart, roadEnd) != null) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
//3. Check if NeighbourEdge are Roads
|
//3. Check if neighbouring edges are roads
|
||||||
boolean hasNeighbourRoad = (checkAdjacentEdgesList(roadStart) || checkAdjacentEdgesList(roadEnd));
|
boolean hasNeighbourRoad = (checkAdjacentEdgesList(roadStart) || checkAdjacentEdgesList(roadEnd));
|
||||||
if(hasNeighbourRoad) {
|
if(hasNeighbourRoad) {
|
||||||
return true;
|
return true;
|
||||||
|
@ -399,7 +404,7 @@ public class SiedlerGame {
|
||||||
* @return true if valid position for settlement
|
* @return true if valid position for settlement
|
||||||
*/
|
*/
|
||||||
private boolean validPositionForSettlement(Point position){
|
private boolean validPositionForSettlement(Point position){
|
||||||
//1. Check if Corner
|
//1. Check if corner
|
||||||
if (!board.hasCorner(position)) {
|
if (!board.hasCorner(position)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -407,11 +412,11 @@ public class SiedlerGame {
|
||||||
if(checkIfWater(position)) {
|
if(checkIfWater(position)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
//3. Check if Corner is empty
|
//3. Check if corner is empty
|
||||||
if(board.getCorner(position) != null) {
|
if(board.getCorner(position) != null) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
//3. Check if neighbourCorners are empty
|
//3. Check if neighbouring corners are empty
|
||||||
return checkAdjacentCornerList(position);
|
return checkAdjacentCornerList(position);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -464,7 +469,7 @@ public class SiedlerGame {
|
||||||
public boolean tradeWithBankFourToOne(Resource offer, Resource want) {
|
public boolean tradeWithBankFourToOne(Resource offer, Resource want) {
|
||||||
Player player = allPlayers.get(activePlayer);
|
Player player = allPlayers.get(activePlayer);
|
||||||
if(player.getSpecificResource(offer) >= FOUR_TO_ONE_TRADE_OFFER && addResourcesToPlayer(player, want, FOUR_TO_ONE_TRADE_WANT)){
|
if(player.getSpecificResource(offer) >= FOUR_TO_ONE_TRADE_OFFER && addResourcesToPlayer(player, want, FOUR_TO_ONE_TRADE_WANT)){
|
||||||
substractResourceFromPlayer(player, offer, FOUR_TO_ONE_TRADE_OFFER);
|
subtractResourceFromPlayer(player, offer, FOUR_TO_ONE_TRADE_OFFER);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
@ -476,13 +481,13 @@ public class SiedlerGame {
|
||||||
* @return the winner of the game or null, if there is no winner (yet)
|
* @return the winner of the game or null, if there is no winner (yet)
|
||||||
*/
|
*/
|
||||||
public Faction getWinner() {
|
public Faction getWinner() {
|
||||||
if(getCurrentPlayerWinpoints() >= winPointsForWin){
|
if(getCurrentPlayerWinPoints() >= winPointsForWin){
|
||||||
return getCurrentPlayerFaction();
|
return getCurrentPlayerFaction();
|
||||||
}
|
}
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
//Todo Java Doc
|
||||||
public int getCurrentPlayerWinpoints(){
|
public int getCurrentPlayerWinPoints(){
|
||||||
int winPoints = 0;
|
int winPoints = 0;
|
||||||
List<Settlement> settlements = board.getCorners();
|
List<Settlement> settlements = board.getCorners();
|
||||||
for(Structure structure : settlements) {
|
for(Structure structure : settlements) {
|
||||||
|
@ -497,161 +502,13 @@ public class SiedlerGame {
|
||||||
winPoints += newWinPoints;
|
winPoints += newWinPoints;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
longestRoadFaction = getLongestRoadFaction(longestRoadFaction);
|
board.getLongestRoadFaction(longestRoadFaction,getPlayerFactions());
|
||||||
if(longestRoadFaction.get(getCurrentPlayerFaction()) != null){
|
if(longestRoadFaction.get(getCurrentPlayerFaction()) != null){
|
||||||
winPoints += 2;
|
winPoints += 2;
|
||||||
}
|
}
|
||||||
return winPoints;
|
return winPoints;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method checks for the player with the longest road according to the catan game rules.
|
|
||||||
* @return a HashMap<Faction,Integer> where faction is the player with the longest road longer according to catan game rules
|
|
||||||
* and the Integer representing the length of the road
|
|
||||||
*/
|
|
||||||
private HashMap<Config.Faction, Integer> getLongestRoadFaction(HashMap<Config.Faction,Integer> currentLongestRoad) {
|
|
||||||
List<Settlement> corners = board.getCorners();
|
|
||||||
List<Config.Faction> factionList = getPlayerFactions();
|
|
||||||
HashMap<Config.Faction,Integer> players = new HashMap<>();
|
|
||||||
|
|
||||||
for(Config.Faction faction : factionList) {
|
|
||||||
int count = 0;
|
|
||||||
players.put(faction,count);
|
|
||||||
for(Settlement settlement : corners){
|
|
||||||
HashSet<Road> roads = new HashSet<>();
|
|
||||||
roads = countRoad(faction,settlement.getPosition(),roads,true);
|
|
||||||
count = roads.size();
|
|
||||||
int currentCount = players.get(faction);
|
|
||||||
if(count > currentCount) {
|
|
||||||
players.put(faction,count);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for(Config.Faction faction : players.keySet()) {
|
|
||||||
for(Config.Faction faction1 : currentLongestRoad.keySet()) {
|
|
||||||
if(players.get(faction) >= 5 && players.get(faction) > currentLongestRoad.get(faction1)) {
|
|
||||||
currentLongestRoad.remove(faction1);
|
|
||||||
currentLongestRoad.put(faction,players.get(faction));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return currentLongestRoad;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is recursive and adds all roads which belongs to a specific players and stringing together to a HashSet.
|
|
||||||
* The length of the HashSet represents the length of the longest Road the player has.
|
|
||||||
* @param faction the faction of the player to check on
|
|
||||||
* @param position there has to be a starting point to start counting. In this case it's a corner where a settlement belonging to the players faction is build on.
|
|
||||||
* @param roads is the hashset with all roads belong to the player which are stringing together
|
|
||||||
* @param add if true branches needs to be count together. (for example if it is the starting point(first time of counting)) otherwise the longest branch is beeing added to roads.
|
|
||||||
* @return HashSet with all roads from a specific player which are string together.
|
|
||||||
*/
|
|
||||||
private HashSet<Road> countRoad(Config.Faction faction,Point position,HashSet<Road> roads,boolean add) {
|
|
||||||
List<Road> roadslist = board.getAdjacentEdges(position);
|
|
||||||
if(board.getCorner(position) != null || board.getCorner(position).getFaction() != faction) {
|
|
||||||
return roads;
|
|
||||||
}
|
|
||||||
|
|
||||||
Iterator<Road> it2 = roads.iterator();
|
|
||||||
while(it2.hasNext()) {
|
|
||||||
Road roadsroad = it2.next();
|
|
||||||
Iterator<Road> it3 = roadslist.iterator();
|
|
||||||
while (it3.hasNext()){
|
|
||||||
Road roadslistRoad = it3.next();
|
|
||||||
if(roadslistRoad == roadsroad || roadslistRoad.getFaction() != faction) {
|
|
||||||
it3.remove();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
if(roadslist.size() == 1) {
|
|
||||||
roads.add(roadslist.get(0));
|
|
||||||
position = getNextPoint(roadslist.get(0),position);
|
|
||||||
roads = countRoad(faction,position,roads,false);
|
|
||||||
}
|
|
||||||
|
|
||||||
else if(roadslist.size() == 2) {
|
|
||||||
HashSet<Road> listOne = (HashSet<Road>) roads.clone();
|
|
||||||
HashSet<Road> listTwo = (HashSet<Road>) roads.clone();
|
|
||||||
listOne.add(roadslist.get(0));
|
|
||||||
Point positionOne = getNextPoint(roadslist.get(0),position);
|
|
||||||
listTwo.add(roadslist.get(1));
|
|
||||||
Point positionTwo = getNextPoint(roadslist.get(1),position);
|
|
||||||
listOne = countRoad(faction,positionOne,listOne,false);
|
|
||||||
listTwo = countRoad(faction,positionTwo,listTwo,false);
|
|
||||||
if(add) {
|
|
||||||
for (Road road : listOne) {
|
|
||||||
listTwo.add(road);
|
|
||||||
}
|
|
||||||
roads = listTwo;
|
|
||||||
}else {
|
|
||||||
HashSet<Road> tallest;
|
|
||||||
if(listOne.size()>= listTwo.size()) {
|
|
||||||
tallest = listOne;
|
|
||||||
}else{
|
|
||||||
tallest = listTwo;
|
|
||||||
}
|
|
||||||
for (Road road : tallest) {
|
|
||||||
roads.add(road);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
else if(roadslist.size() == 3) {
|
|
||||||
HashSet<Road> listOne = (HashSet<Road>) roads.clone();
|
|
||||||
HashSet<Road> listTwo = (HashSet<Road>) roads.clone();
|
|
||||||
HashSet<Road> listThree = (HashSet<Road>) roads.clone();
|
|
||||||
listOne.add(roadslist.get(0));
|
|
||||||
Point positionOne = getNextPoint(roadslist.get(0),position);
|
|
||||||
listTwo.add(roadslist.get(1));
|
|
||||||
Point positionTwo = getNextPoint(roadslist.get(1),position);
|
|
||||||
listThree.add(roadslist.get(2));
|
|
||||||
Point positionThree = getNextPoint(roadslist.get(2),position);
|
|
||||||
listOne = countRoad(faction,positionOne,listOne,false);
|
|
||||||
listTwo = countRoad(faction,positionTwo,listTwo,false);
|
|
||||||
listThree = countRoad(faction,positionThree,listThree,false);
|
|
||||||
|
|
||||||
HashSet<Road> tallest;
|
|
||||||
HashSet<Road> secondtallest;
|
|
||||||
|
|
||||||
if(listOne.size()>=listTwo.size()) {
|
|
||||||
tallest = listOne;
|
|
||||||
secondtallest = listTwo;
|
|
||||||
}else {
|
|
||||||
tallest = listTwo;
|
|
||||||
secondtallest = listOne;
|
|
||||||
}if(listThree.size() >= secondtallest.size()) {
|
|
||||||
secondtallest = listThree;
|
|
||||||
}
|
|
||||||
for(Road road : secondtallest) {
|
|
||||||
tallest.add(road);
|
|
||||||
}
|
|
||||||
roads = tallest;
|
|
||||||
}
|
|
||||||
return roads;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is beeing used to evaluate the next starting position to get the adjacent Roads from it.
|
|
||||||
* @param road the next road to check on
|
|
||||||
* @param position the current starting point
|
|
||||||
* @return return the oposite point of the current point.
|
|
||||||
*/
|
|
||||||
private Point getNextPoint(Road road,Point position) {
|
|
||||||
Point start = road.getStart();
|
|
||||||
Point end = road.getEnd();
|
|
||||||
if(position.equals(start)) {
|
|
||||||
position = end;
|
|
||||||
}else {
|
|
||||||
position = start;
|
|
||||||
}
|
|
||||||
return position;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Places the thief on the specified field and steals a random resource card (if
|
* Places the thief on the specified field and steals a random resource card (if
|
||||||
* the player has such cards) from a random player with a settlement at that
|
* the player has such cards) from a random player with a settlement at that
|
||||||
|
@ -663,7 +520,7 @@ public class SiedlerGame {
|
||||||
* placed there (e.g., on water)
|
* placed there (e.g., on water)
|
||||||
*/
|
*/
|
||||||
public boolean placeThiefAndStealCard(Point field) {
|
public boolean placeThiefAndStealCard(Point field) {
|
||||||
//TODO: Implement (or longest road functionality)
|
// Implemented longest road.
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -13,9 +13,8 @@ import org.junit.jupiter.api.Nested;
|
||||||
import org.junit.jupiter.api.Test;
|
import org.junit.jupiter.api.Test;
|
||||||
|
|
||||||
import java.awt.*;
|
import java.awt.*;
|
||||||
import java.util.ArrayList;
|
import java.util.*;
|
||||||
import java.util.HashMap;
|
import java.util.List;
|
||||||
import java.util.Map;
|
|
||||||
|
|
||||||
|
|
||||||
/***
|
/***
|
||||||
|
@ -50,18 +49,15 @@ public class SiedlerGameTest {
|
||||||
));
|
));
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* To Test getLongestRoad in SiedlerGame isolatet do:
|
* To Test getLongestRoad in SiedlerBoard
|
||||||
* 1. make SiedlerGame.getLongestRoadFaction, Siedlergame.countRoad && Siedlergame.getNextPoint static
|
|
||||||
* 2. make SiedlerGame.getLongestRoadFaction public
|
|
||||||
* 3. add Parameter Board to SiedlerGame.getLongestRoadFaction and SiedlerGame.countRoad.
|
|
||||||
* 4. add Parameter faction to SiedlerGame.getLongestRoadFaction
|
|
||||||
* 5. Create Board in testLongestRoad() and Hashmap with faction
|
|
||||||
* Tipp: Logic Equivalent classes are: start counting at settlements with 0 or 1 or 2 or 3 own roads attached to it
|
|
||||||
* Make branches in between the road with diffrent lengths.
|
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
@Test
|
@Test
|
||||||
public void testLongestRoad() {
|
public void testLongestRoad() {
|
||||||
|
HashMap<Config.Faction,Integer> currentLongestRoad = new HashMap<>();
|
||||||
|
//currentLongestRoad.put(Config.Faction.RED,5);
|
||||||
|
List<Config.Faction> factionList = Arrays.asList(Config.Faction.values());
|
||||||
|
|
||||||
SiedlerBoard board = new SiedlerBoard();
|
SiedlerBoard board = new SiedlerBoard();
|
||||||
board.createFixGamefield();
|
board.createFixGamefield();
|
||||||
board.setEdge(new Point(6, 6), new Point(5, 7), new Road(Config.Faction.BLUE,new Point(6, 6),new Point(5, 7)));
|
board.setEdge(new Point(6, 6), new Point(5, 7), new Road(Config.Faction.BLUE,new Point(6, 6),new Point(5, 7)));
|
||||||
|
@ -72,7 +68,9 @@ public class SiedlerGameTest {
|
||||||
board.setEdge(new Point(3, 9), new Point(4, 10), new Road(Config.Faction.BLUE,new Point(3, 9),new Point(4, 10)));
|
board.setEdge(new Point(3, 9), new Point(4, 10), new Road(Config.Faction.BLUE,new Point(3, 9),new Point(4, 10)));
|
||||||
board.setEdge(new Point(4, 10), new Point(5, 9), new Road(Config.Faction.BLUE,new Point(4, 10),new Point(5, 9)));
|
board.setEdge(new Point(4, 10), new Point(5, 9), new Road(Config.Faction.BLUE,new Point(4, 10),new Point(5, 9)));
|
||||||
board.setCorner(new Point(3,7),new Settlement(Config.Faction.BLUE,new Point(3,7)));
|
board.setCorner(new Point(3,7),new Settlement(Config.Faction.BLUE,new Point(3,7)));
|
||||||
//SiedlerGame.getLongestRoadFaction(board,faction);
|
board.getLongestRoadFaction(currentLongestRoad,factionList);
|
||||||
|
assertEquals(6,currentLongestRoad.get(Config.Faction.BLUE));
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
Loading…
Reference in New Issue