changes in mainMethod
added Method displayPlayerResourceStock to Parser
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			@ -25,6 +25,13 @@ public class Parser {
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        textTerminal.println(gameboard);
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    }
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    public void displayPlayerResourceStock(HashMap<Config.Resource, Integer> curruntPlayerResource){
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        textTerminal.println("You own the follwing Resources");
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        for(Config.Resource resource : curruntPlayerResource.keySet()){
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            textTerminal.println(resource.name() + ":" + curruntPlayerResource.get(resource));
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        }
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    }
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    public HashMap<String, Integer> gameStart(){
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        HashMap<String, Integer> gameStartValues = new HashMap<>();
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        gameStartValues.put("NumberOfPlayers", textIO.newIntInputReader().withMinVal(2).withMaxVal(4).read("Number of players:"));
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			@ -16,11 +16,11 @@ public class Siedler {
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        //Spiel erstellen
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        Parser parser = new Parser();
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        SiedlerGame game = foundingPhase(parser);
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        boolean running = true;
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        while (running){
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            parser.displayGameboard(game.getBoard().getTextView());
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            parser.playerTurn(game.getCurrentPlayerFaction());
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            parser.displayPlayerResourceStock(game.getCurruntPlayerResource());
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            switch (parser.getAction()) {
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                case NEXTPLAYER:
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                    game.switchToNextPlayer();
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			@ -130,6 +130,10 @@ public class SiedlerGame {
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        return allPlayers.get(activePlayer).getSpecificResource(resource);
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    }
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    public HashMap<Resource, Integer> getCurruntPlayerResource() {
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        return allPlayers.get(activePlayer).getResources();
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    }
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    /**
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     * Places a settlement in the founder's phase (phase II) of the game.
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     *
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