2021-10-07 21:30:49 +02:00
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/**
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* Klasse: Game
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*
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* Diese Klasse beinhaltet die Logik für das Spiel.
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2021-10-08 09:15:24 +02:00
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* Der Benutzer kann mit dieser Klasse die Felder des Spielfeldes setzen
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2021-10-07 21:30:49 +02:00
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*
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* Klasse Language und Gamefield wird im Konstruktor initialisiert
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*/
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2021-10-07 16:56:04 +02:00
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public class Game {
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2021-10-07 17:47:59 +02:00
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private Gamefield gamefield;
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2021-10-08 08:26:39 +02:00
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private Language language;
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2021-10-07 17:47:59 +02:00
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private int player1 = 1;
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private int player2 = 2;
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2021-10-07 21:30:49 +02:00
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private int playerPlaying = 1;
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2021-10-07 17:24:24 +02:00
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2021-10-07 21:30:49 +02:00
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private boolean gameFinished = false;
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2021-10-07 17:24:24 +02:00
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public Game() {
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2021-10-07 17:47:59 +02:00
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gamefield = new Gamefield();
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language = new Language("de");
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}
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2021-10-07 21:30:49 +02:00
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/**
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* Methode: placeField
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*
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* Spieler setzt sein Symbol in das gewünschte Feld.
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* Die Methode überprüft auch, ob der Spieler gewonnen hat.
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* Wenn der Spieler gewonnen hat, dann wird
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*
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* @param field vom Spieler markiertes Feld
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*/
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2021-10-07 17:47:59 +02:00
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public void placeField(int field) {
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2021-10-07 21:30:49 +02:00
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if (gameFinished) {
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// Fehler aufrufen, dass das Spiel zuende ist.
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}
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2021-10-07 17:47:59 +02:00
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if (field > 9 || field < 1) {
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// Fehler aufrufen von Klasse Sprache
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return;
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}
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gamefield.setField(field, player1);
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2021-10-08 08:26:39 +02:00
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if(checkForWin()){
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// Hier überprüfen, ob der Spieler gewonnen hat
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2021-10-08 09:15:24 +02:00
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language.outputWinnerText(playerPlaying);
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2021-10-08 08:26:39 +02:00
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}
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2021-10-07 17:47:59 +02:00
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2021-10-07 21:30:49 +02:00
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switchPlayer();
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2021-10-07 17:47:59 +02:00
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}
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2021-10-07 21:30:49 +02:00
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/**
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* Methode: switchPlayer
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*
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* Diese Methode wechselt den Spieler. Dieser wird von
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* Methode placeField aufgerufen
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*/
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2021-10-07 17:47:59 +02:00
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public void switchPlayer() {
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2021-10-07 21:30:49 +02:00
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if (playerPlaying == 1) {
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playerPlaying = player2;
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} else {
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playerPlaying = player1;
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}
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2021-10-07 17:24:24 +02:00
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}
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2021-10-07 17:47:59 +02:00
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2021-10-08 08:26:39 +02:00
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/**
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* Diese Methode ändert die Spielsprache
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* @param language Spielsprache welche zur Verfügung stehen "de","en","vn"
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*/
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2021-10-07 17:24:24 +02:00
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public void changeLanguage(String language) {
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this.language.setOutputLanguage(language);
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}
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2021-10-08 08:26:39 +02:00
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/**
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* Methode : checkForWin
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*
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* Diese Methode prüft ob das Spiel einen Gewinner hat
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* @return bei erkanntem Gewinner true sonst false
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*/
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2021-10-07 22:18:34 +02:00
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public boolean checkForWin() {
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if (checkWinVariants(1,4,9)) {
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return true;
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}
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else if (checkWinVariants(2,5,8)) {
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return true;
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}
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2021-10-08 08:26:39 +02:00
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else if (checkWinVariants(3,6,9)) {
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return true;
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}
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else if (checkWinVariants(1,2,3)) {
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return true;
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}
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else if (checkWinVariants(4,5,6)) {
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return true;
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}
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else if (checkWinVariants(7,8,9)) {
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2021-10-07 22:18:34 +02:00
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return true;
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}
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2021-10-08 08:26:39 +02:00
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else if (checkWinVariants(1,5,9)) {
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2021-10-07 22:18:34 +02:00
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return true;
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}
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2021-10-08 08:26:39 +02:00
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else if (checkWinVariants(3,5,7)) {
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return true;
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}
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return false;
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}
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private boolean checkWinVariants(int field1, int field2, int field3) {
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if((gamefield.getField(field1) == gamefield.getField(field2)) &&
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(gamefield.getField(field3) == gamefield.getField(field1)) && (gamefield.getField(field1) >= 1)) {
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return true;
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}
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else {
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return false;
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}
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}
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2021-10-08 09:15:24 +02:00
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2021-10-07 16:56:04 +02:00
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}
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