220 lines
5.4 KiB
HTML
220 lines
5.4 KiB
HTML
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title>Vier gewinnt</title>
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<link rel="stylesheet" href="styles.css">
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<script src="connect4-winner.js"></script>
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<script src="render-sjdon.js"></script>
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<script>
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/*
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* This solution sould be considered as a proof of concept – the code
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* definitely needs some cleanup and documentation
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*/
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let datakey = ''
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let state = {
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board: [
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[ '', '', '', '', '', '', '' ],
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[ '', '', '', '', '', '', '' ],
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[ '', '', '', '', '', '', '' ],
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[ '', '', '', '', '', '', '' ],
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[ '', '', '', '', '', '', '' ],
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[ '', '', '', '', '', '', '' ]
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],
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next: 'blue'
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}
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const url = "http://localhost:3000/"
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const SERVICE = "http://localhost:3000/api/data/c4state?api-key=c4game"
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// Initialize game
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//
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function initGame () {
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console.log("initializing game")
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fetch(url + "api/data/" + datakey + "?api-key=c4game", {
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method: 'POST',
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headers: { 'Content-type': 'application/json' },
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body: JSON.stringify(state)
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}).then(response => response.json())
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.then(data => {
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datakey = data.id
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})
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let board = showBoard()
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attachEventHandler(board)
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}
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// Show board
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//
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function showBoard () {
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console.log("showing board")
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let actualPlayerText = document.getElementById("actualPlayer")
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if(actualPlayerText){
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actualPlayerText.innerText = state.next
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}
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let board = document.querySelector(".board")
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// first remove all fields
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while (board.firstChild) { board.removeChild(board.firstChild) }
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// your implementation
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let element = []
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for(row = 0; row < state.board.length; row++) {
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for(column = 0; column < state.board[0].length; column++) {
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let attributes = {"id": column.toString() + ":" + row.toString(), "class": "field"}
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let children = ["div", {"class": state.board[row][column] + " piece"}]
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element.push(["div", attributes, children])
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}
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}
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renderSJDON(element, board)
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return board
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}
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// Helper function for DOM manipulation
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//
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function elt (type, attrs, ...children) {
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let node = document.createElement(type)
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for (a in attrs) {
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node.setAttribute(a, attrs[a])
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}
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for (let child of children) {
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if (typeof child != "string") node.appendChild(child)
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else node.appendChild(document.createTextNode(child))
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}
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return node
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}
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// Attach event handler to board
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//
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function attachEventHandler (board) {
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console.log("attaching Eventhandler")
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// your implementation
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board.addEventListener("click", event => {
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let field = event.target
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if(field.classList.contains("piece")){
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field = field.parentNode
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}
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let column = Number(field.id.split(":")[0])
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console.log("calculated column")
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setColumn(column)
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showBoard()
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})
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}
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function setColumn(column) {
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console.log("setting Column")
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let row = state.board.length - 1
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const column_number = column
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while(row >= 0){
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if(state.board[row][column_number] !== ''){
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row--
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} else {
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if(state.next === ''){
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console.log("not setting Field becuase there is a winner.")
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} else {
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setField(row, column_number)
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}
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break
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}
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}
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}
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function setField(row, column) {
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state.board[row][column] = state.next
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showBoard()
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if(connect4Winner(state.next, state.board)){
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document.getElementById("state-text").innerText = "Player " + state.next + " won!"
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state.next = ''
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} else {
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switchNextColor()
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}
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}
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function switchNextColor() {
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if(state.next === "red") {
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state.next = "blue"
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} else {
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state.next = "red"
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}
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}
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// Get current state from server and re-draw board
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//
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function loadStateFromServer () {
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// ...
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// your implementation
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// ...
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console.log("loading State from Server")
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fetch(url + "api/data/" + datakey + "?api-key=c4game", {
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method: 'GET',
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headers: { 'Content-type': 'application/json' }
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}).then(response => response.json())
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.then(data => {
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state = data
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showBoard()
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})
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}
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// Put current state to server
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//
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function saveStateToServer () {
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console.log("saving state To Server")
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fetch(url + "api/data/" + datakey + "?api-key=c4game", {
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method: 'PUT',
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headers: { 'Content-type': 'application/json' },
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body: JSON.stringify(state)
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}).then(response => response.json())
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.then(data => {
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state = data
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showBoard()
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})
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}
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function loadStateToLocalStorage() {
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console.log("loading State from LocalStorage")
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if(localStorage.getItem("state")){
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state = JSON.parse(localStorage.getItem("state"))
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} else {
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console.log("no saved State in Localstorage")
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}
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showBoard()
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}
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function saveStateFromLocalStorage() {
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console.log("saving State to LocalStorage")
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localStorage.setItem("state", JSON.stringify(state))
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}
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function clearLocalStorage() {
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console.log("clearing localStorage")
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localStorage.clear()
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}
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</script>
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</head>
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<body>
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<div class="board"></div>
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<div class="controls">
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<button onclick="loadStateFromServer()">Load from Server</button>
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<button onclick="saveStateToServer()">Save to Server</button>
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<button onclick="loadStateToLocalStorage()">Load from LocalStorage</button>
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<button onclick="saveStateFromLocalStorage()">Save to LocalStorage</button>
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<button onclick="clearLocalStorage()">Clear LocalStorage</button>
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<p id="state-text"><a id="actualPlayer"></a>'s turn</p>
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</div>
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<script>
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initGame()
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</script>
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</body>
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</html>
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