initial commit

This commit is contained in:
schrom01 2022-11-17 09:58:26 +01:00
commit ba20bac6b8
14 changed files with 1432 additions and 0 deletions

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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Vier gewinnt</title>
<style>
div {
box-sizing: border-box;
}
.board {
width: 84vw;
margin: auto;
outline: 1px solid black;
}
.board .field {
border: 1px solid black;
width: 12vw;
height: 12vw;
float: left;
}
.board .field:first-child {
display: block;
}
.board .field .piece {
width: 10vw;
height: 10vw;
border-radius: 50%;
margin: 1vw;
}
.board .field .blue {
background-color: blue;
}
.board .field .red {
background-color: red;
}
</style>
<script>
const elt = function (type, attrs, ...children) {
let node = document.createElement(type)
for (a in attrs) {
node.setAttribute(a, attrs[a])
}
for (let child of children) {
if (typeof child != "string") node.appendChild(child)
else node.appendChild(document.createTextNode(child))
}
return node
}
const columns = 7
const rows = 6
let nextColor = "red"
let state = Array(rows).fill('').map(el => Array(columns).fill(''))
const showBoard = function() {
document.querySelector(".board").innerHTML = ''
for(row = 0; row < rows; row++) {
for(column = 0; column < columns; column++) {
let attributes = {"class": "field", "onclick": "setColumn(" + column + ")"}
let children = elt("div", {"class": state[row][column] + " piece"})
document.querySelector(".board").append(elt("div", attributes, children))
}
}
}
</script>
</head>
<body>
<div class="board"></div>
<script>
showBoard()
</script>
</body>
<script>
const switchNextColor = function() {
if(nextColor === "red") {
nextColor = "blue"
} else if(nextColor === "blue") {
nextColor = "red"
}
}
const setField = function(row, column) {
state[row][column] = nextColor
console.log(state)
switchNextColor()
showBoard()
}
const setColumn = function(column) {
let row = rows - 1
const column_number = column
while(row >= 0){
if(state[row][column_number] !== ''){
row--
} else {
console.log("setting", row, column)
setField(row, column_number)
break
}
}
}
// const interval = setInterval(function() {
// let color = ""
// let action = Math.floor(Math.random() * 3)
// if(action == 1) {
// color = "red"
// } else if(action == 2) {
// color = "blue"
// }
// setField(Math.floor(Math.random() * rows), Math.floor(Math.random() * columns), color)
// }, 1000);
</script>
</html>

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var simpleLevelPlan = `
......................
..#................#..
..#..............=.#..
..#.........o.o....#..
..#.@......#####...#..
..#####............#..
......#++++++++++++#..
......##############..
......................`;
var Level = class Level {
constructor(plan) {
let rows = plan.trim().split("\n").map(l => [...l]);
this.height = rows.length;
this.width = rows[0].length;
this.startActors = [];
this.rows = rows.map((row, y) => {
return row.map((ch, x) => {
let type = levelChars[ch];
if (typeof type == "string") return type;
this.startActors.push(
type.create(new Vec(x, y), ch));
return "empty";
});
});
}
}
var State = class State {
constructor(level, actors, status) {
this.level = level;
this.actors = actors;
this.status = status;
}
static start(level) {
return new State(level, level.startActors, "playing");
}
get player() {
return this.actors.find(a => a.type == "player");
}
}
var Vec = class Vec {
constructor(x, y) {
this.x = x; this.y = y;
}
plus(other) {
return new Vec(this.x + other.x, this.y + other.y);
}
times(factor) {
return new Vec(this.x * factor, this.y * factor);
}
}
var Player = class Player {
constructor(pos, speed) {
this.pos = pos;
this.speed = speed;
}
get type() { return "player"; }
static create(pos) {
return new Player(pos.plus(new Vec(0, -0.5)),
new Vec(0, 0));
}
}
Player.prototype.size = new Vec(0.8, 1.5);
var Lava = class Lava {
constructor(pos, speed, reset) {
this.pos = pos;
this.speed = speed;
this.reset = reset;
}
get type() { return "lava"; }
static create(pos, ch) {
if (ch == "=") {
return new Lava(pos, new Vec(2, 0));
} else if (ch == "|") {
return new Lava(pos, new Vec(0, 2));
} else if (ch == "v") {
return new Lava(pos, new Vec(0, 3), pos);
}
}
}
Lava.prototype.size = new Vec(1, 1);
var Coin = class Coin {
constructor(pos, basePos, wobble) {
this.pos = pos;
this.basePos = basePos;
this.wobble = wobble;
}
get type() { return "coin"; }
static create(pos) {
let basePos = pos.plus(new Vec(0.2, 0.1));
return new Coin(basePos, basePos,
Math.random() * Math.PI * 2);
}
}
Coin.prototype.size = new Vec(0.6, 0.6);
var levelChars = {
".": "empty", "#": "wall", "+": "lava",
"@": Player, "o": Coin,
"=": Lava, "|": Lava, "v": Lava
};
var simpleLevel = new Level(simpleLevelPlan);
function elt(name, attrs, ...children) {
let dom = document.createElement(name);
for (let attr of Object.keys(attrs)) {
dom.setAttribute(attr, attrs[attr]);
}
for (let child of children) {
dom.appendChild(child);
}
return dom;
}
var DOMDisplay = class DOMDisplay {
constructor(parent, level) {
this.dom = elt("div", {class: "game"}, drawGrid(level));
this.actorLayer = null;
parent.appendChild(this.dom);
}
clear() { this.dom.remove(); }
}
var scale = 20;
function drawGrid(level) {
return elt("table", {
class: "background",
style: `width: ${level.width * scale}px`
}, ...level.rows.map(row =>
elt("tr", {style: `height: ${scale}px`},
...row.map(type => elt("td", {class: type})))
));
}
function drawActors(actors) {
return elt("div", {}, ...actors.map(actor => {
let rect = elt("div", {class: `actor ${actor.type}`});
rect.style.width = `${actor.size.x * scale}px`;
rect.style.height = `${actor.size.y * scale}px`;
rect.style.left = `${actor.pos.x * scale}px`;
rect.style.top = `${actor.pos.y * scale}px`;
return rect;
}));
}
DOMDisplay.prototype.syncState = function(state) {
if (this.actorLayer) this.actorLayer.remove();
this.actorLayer = drawActors(state.actors);
this.dom.appendChild(this.actorLayer);
this.dom.className = `game ${state.status}`;
this.scrollPlayerIntoView(state);
};
DOMDisplay.prototype.scrollPlayerIntoView = function(state) {
let width = this.dom.clientWidth;
let height = this.dom.clientHeight;
let margin = width / 3;
// The viewport
let left = this.dom.scrollLeft, right = left + width;
let top = this.dom.scrollTop, bottom = top + height;
let player = state.player;
let center = player.pos.plus(player.size.times(0.5))
.times(scale);
if (center.x < left + margin) {
this.dom.scrollLeft = center.x - margin;
} else if (center.x > right - margin) {
this.dom.scrollLeft = center.x + margin - width;
}
if (center.y < top + margin) {
this.dom.scrollTop = center.y - margin;
} else if (center.y > bottom - margin) {
this.dom.scrollTop = center.y + margin - height;
}
};
Level.prototype.touches = function(pos, size, type) {
var xStart = Math.floor(pos.x);
var xEnd = Math.ceil(pos.x + size.x);
var yStart = Math.floor(pos.y);
var yEnd = Math.ceil(pos.y + size.y);
for (var y = yStart; y < yEnd; y++) {
for (var x = xStart; x < xEnd; x++) {
let isOutside = x < 0 || x >= this.width ||
y < 0 || y >= this.height;
let here = isOutside ? "wall" : this.rows[y][x];
if (here == type) return true;
}
}
return false;
};
State.prototype.update = function(time, keys) {
let actors = this.actors
.map(actor => actor.update(time, this, keys));
let newState = new State(this.level, actors, this.status);
if (newState.status != "playing") return newState;
let player = newState.player;
if (this.level.touches(player.pos, player.size, "lava")) {
return new State(this.level, actors, "lost");
}
for (let actor of actors) {
if (actor != player && overlap(actor, player)) {
newState = actor.collide(newState);
}
}
return newState;
};
function overlap(actor1, actor2) {
return actor1.pos.x + actor1.size.x > actor2.pos.x &&
actor1.pos.x < actor2.pos.x + actor2.size.x &&
actor1.pos.y + actor1.size.y > actor2.pos.y &&
actor1.pos.y < actor2.pos.y + actor2.size.y;
}
Lava.prototype.collide = function(state) {
return new State(state.level, state.actors, "lost");
};
Coin.prototype.collide = function(state) {
let filtered = state.actors.filter(a => a != this);
let status = state.status;
if (!filtered.some(a => a.type == "coin")) status = "won";
return new State(state.level, filtered, status);
};
Lava.prototype.update = function(time, state) {
let newPos = this.pos.plus(this.speed.times(time));
if (!state.level.touches(newPos, this.size, "wall")) {
return new Lava(newPos, this.speed, this.reset);
} else if (this.reset) {
return new Lava(this.reset, this.speed, this.reset);
} else {
return new Lava(this.pos, this.speed.times(-1));
}
};
var wobbleSpeed = 8, wobbleDist = 0.07;
Coin.prototype.update = function(time) {
let wobble = this.wobble + time * wobbleSpeed;
let wobblePos = Math.sin(wobble) * wobbleDist;
return new Coin(this.basePos.plus(new Vec(0, wobblePos)),
this.basePos, wobble);
};
var playerXSpeed = 7;
var gravity = 30;
var jumpSpeed = 17;
Player.prototype.update = function(time, state, keys) {
let xSpeed = 0;
if (keys.ArrowLeft) xSpeed -= playerXSpeed;
if (keys.ArrowRight) xSpeed += playerXSpeed;
let pos = this.pos;
let movedX = pos.plus(new Vec(xSpeed * time, 0));
if (!state.level.touches(movedX, this.size, "wall")) {
pos = movedX;
}
let ySpeed = this.speed.y + time * gravity;
let movedY = pos.plus(new Vec(0, ySpeed * time));
if (!state.level.touches(movedY, this.size, "wall")) {
pos = movedY;
} else if (keys.ArrowUp && ySpeed > 0) {
ySpeed = -jumpSpeed;
} else {
ySpeed = 0;
}
return new Player(pos, new Vec(xSpeed, ySpeed));
};
function trackKeys(keys) {
let down = Object.create(null);
function track(event) {
if (keys.includes(event.key)) {
down[event.key] = event.type == "keydown";
event.preventDefault();
}
}
window.addEventListener("keydown", track);
window.addEventListener("keyup", track);
return down;
}
var arrowKeys =
trackKeys(["ArrowLeft", "ArrowRight", "ArrowUp"]);
function runAnimation(frameFunc) {
let lastTime = null;
function frame(time) {
if (lastTime != null) {
let timeStep = Math.min(time - lastTime, 100) / 1000;
if (frameFunc(timeStep) === false) return;
}
lastTime = time;
requestAnimationFrame(frame);
}
requestAnimationFrame(frame);
}
function runLevel(level, Display) {
let display = new Display(document.body, level);
let state = State.start(level);
let ending = 1;
return new Promise(resolve => {
runAnimation(time => {
state = state.update(time, arrowKeys);
display.syncState(state);
if (state.status == "playing") {
return true;
} else if (ending > 0) {
ending -= time;
return true;
} else {
display.clear();
resolve(state.status);
return false;
}
});
});
}
async function runGame(plans, Display) {
for (let level = 0; level < plans.length;) {
let status = await runLevel(new Level(plans[level]),
Display);
if (status == "won") level++;
}
console.log("You've won!");
}

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var results = [
{name: "Satisfied", count: 1043, color: "lightblue"},
{name: "Neutral", count: 563, color: "lightgreen"},
{name: "Unsatisfied", count: 510, color: "pink"},
{name: "No comment", count: 175, color: "silver"}
];
function flipHorizontally(context, around) {
context.translate(around, 0);
context.scale(-1, 1);
context.translate(-around, 0);
}
var CanvasDisplay = class CanvasDisplay {
constructor(parent, level) {
this.canvas = document.createElement("canvas");
this.canvas.width = Math.min(600, level.width * scale);
this.canvas.height = Math.min(450, level.height * scale);
parent.appendChild(this.canvas);
this.cx = this.canvas.getContext("2d");
this.flipPlayer = false;
this.viewport = {
left: 0,
top: 0,
width: this.canvas.width / scale,
height: this.canvas.height / scale
};
}
clear() {
this.canvas.remove();
}
}
CanvasDisplay.prototype.syncState = function(state) {
this.updateViewport(state);
this.clearDisplay(state.status);
this.drawBackground(state.level);
this.drawActors(state.actors);
};
CanvasDisplay.prototype.updateViewport = function(state) {
let view = this.viewport, margin = view.width / 3;
let player = state.player;
let center = player.pos.plus(player.size.times(0.5));
if (center.x < view.left + margin) {
view.left = Math.max(center.x - margin, 0);
} else if (center.x > view.left + view.width - margin) {
view.left = Math.min(center.x + margin - view.width,
state.level.width - view.width);
}
if (center.y < view.top + margin) {
view.top = Math.max(center.y - margin, 0);
} else if (center.y > view.top + view.height - margin) {
view.top = Math.min(center.y + margin - view.height,
state.level.height - view.height);
}
};
CanvasDisplay.prototype.clearDisplay = function(status) {
if (status == "won") {
this.cx.fillStyle = "rgb(68, 191, 255)";
} else if (status == "lost") {
this.cx.fillStyle = "rgb(44, 136, 214)";
} else {
this.cx.fillStyle = "rgb(52, 166, 251)";
}
this.cx.fillRect(0, 0,
this.canvas.width, this.canvas.height);
};
var otherSprites = document.createElement("img");
otherSprites.src = "img/sprites.png";
CanvasDisplay.prototype.drawBackground = function(level) {
let {left, top, width, height} = this.viewport;
let xStart = Math.floor(left);
let xEnd = Math.ceil(left + width);
let yStart = Math.floor(top);
let yEnd = Math.ceil(top + height);
for (let y = yStart; y < yEnd; y++) {
for (let x = xStart; x < xEnd; x++) {
let tile = level.rows[y][x];
if (tile == "empty") continue;
let screenX = (x - left) * scale;
let screenY = (y - top) * scale;
let tileX = tile == "lava" ? scale : 0;
this.cx.drawImage(otherSprites,
tileX, 0, scale, scale,
screenX, screenY, scale, scale);
}
}
};
var playerSprites = document.createElement("img");
playerSprites.src = "img/player.png";
var playerXOverlap = 4;
CanvasDisplay.prototype.drawPlayer = function(player, x, y,
width, height){
width += playerXOverlap * 2;
x -= playerXOverlap;
if (player.speed.x != 0) {
this.flipPlayer = player.speed.x < 0;
}
let tile = 8;
if (player.speed.y != 0) {
tile = 9;
} else if (player.speed.x != 0) {
tile = Math.floor(Date.now() / 60) % 8;
}
this.cx.save();
if (this.flipPlayer) {
flipHorizontally(this.cx, x + width / 2);
}
let tileX = tile * width;
this.cx.drawImage(playerSprites, tileX, 0, width, height,
x, y, width, height);
this.cx.restore();
};
CanvasDisplay.prototype.drawActors = function(actors) {
for (let actor of actors) {
let width = actor.size.x * scale;
let height = actor.size.y * scale;
let x = (actor.pos.x - this.viewport.left) * scale;
let y = (actor.pos.y - this.viewport.top) * scale;
if (actor.type == "player") {
this.drawPlayer(actor, x, y, width, height);
} else {
let tileX = (actor.type == "coin" ? 2 : 1) * scale;
this.cx.drawImage(otherSprites,
tileX, 0, width, height,
x, y, width, height);
}
}
};

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var GAME_LEVELS = [`
................................................................................
................................................................................
................................................................................
................................................................................
................................................................................
................................................................................
..................................................................###...........
...................................................##......##....##+##..........
....................................o.o......##..................#+++#..........
.................................................................##+##..........
...................................#####..........................#v#...........
............................................................................##..
..##......................................o.o................................#..
..#.....................o....................................................#..
..#......................................#####.............................o.#..
..#..........####.......o....................................................#..
..#..@.......#..#................................................#####.......#..
..############..###############...####################.....#######...#########..
..............................#...#..................#.....#....................
..............................#+++#..................#+++++#....................
..............................#+++#..................#+++++#....................
..............................#####..................#######....................
................................................................................
................................................................................
`,`
................................................................................
................................................................................
....###############################.............................................
...##.............................##########################################....
...#.......................................................................##...
...#....o...................................................................#...
...#................................................=.......................#...
...#.o........################...................o..o...........|........o..#...
...#.........................#..............................................#...
...#....o....................##########.....###################....##########...
...#..................................#+++++#.................#....#............
...###############....oo......=o.o.o..#######.###############.#....#............
.....#...............o..o.............#.......#......#........#....#............
.....#....................#############..######.####.#.########....########.....
.....#.............########..............#...........#.#..................#.....
.....#..........####......####...#####################.#..................#.....
.....#........###............###.......................########....########.....
.....#.......##................#########################......#....#............
.....#.......#................................................#....#............
.....###......................................................#....#............
.......#...............o...........................................#............
.......#...............................................o...........#............
.......#########......###.....############.........................##...........
.............#..................#........#####....#######.o.........########....
.............#++++++++++++++++++#............#....#.....#..................#....
.............#++++++++++++++++++#..........###....###...####.o.............#....
.............####################..........#........#......#.....|.........#....
...........................................#++++++++#......####............#....
...........................................#++++++++#.........#........@...#....
...........................................#++++++++#.........##############....
...........................................##########...........................
................................................................................
`,`
......................................#++#........................#######....................................#+#..
......................................#++#.....................####.....####.................................#+#..
......................................#++##########...........##...........##................................#+#..
......................................##++++++++++##.........##.............##...............................#+#..
.......................................##########++#.........#....................................o...o...o..#+#..
................................................##+#.........#.....o...o....................................##+#..
.................................................#+#.........#................................###############++#..
.................................................#v#.........#.....#...#........................++++++++++++++##..
.............................................................##..|...|...|..##............#####################...
..............................................................##+++++++++++##............v........................
...............................................................####+++++####......................................
...............................................#.....#............#######........###.........###..................
...............................................#.....#...........................#.#.........#.#..................
...............................................#.....#.............................#.........#....................
...............................................#.....#.............................##........#....................
...............................................##....#.............................#.........#....................
...............................................#.....#......o..o.....#...#.........#.........#....................
...............#######........###...###........#.....#...............#...#.........#.........#....................
..............##.....##.........#...#..........#.....#.....######....#...#...#########.......#....................
.............##.......##........#.o.#..........#....##...............#...#...#...............#....................
.....@.......#.........#........#...#..........#.....#...............#...#...#...............#....................
....###......#.........#........#...#..........#.....#...............#...#####...######......#....................
....#.#......#.........#.......##.o.##.........#.....#...............#.....o.....#.#.........#....................
++++#.#++++++#.........#++++++##.....##++++++++##....#++++++++++.....#.....=.....#.#.........#....................
++++#.#++++++#.........#+++++##.......##########.....#+++++++##+.....#############.##..o.o..##....................
++++#.#++++++#.........#+++++#....o.................##++++++##.+....................##.....##.....................
++++#.#++++++#.........#+++++#.....................##++++++##..+.....................#######......................
++++#.#++++++#.........#+++++##.......##############++++++##...+..................................................
++++#.#++++++#.........#++++++#########++++++++++++++++++##....+..................................................
++++#.#++++++#.........#++++++++++++++++++++++++++++++++##.....+..................................................
`,`
..............................................................................................................
..............................................................................................................
..............................................................................................................
..............................................................................................................
..............................................................................................................
........................................o.....................................................................
..............................................................................................................
........................................#.....................................................................
........................................#.....................................................................
........................................#.....................................................................
........................................#.....................................................................
.......................................###....................................................................
.......................................#.#.................+++........+++..###................................
.......................................#.#.................+#+........+#+.....................................
.....................................###.###................#..........#......................................
......................................#...#.................#...oooo...#.......###............................
......................................#...#.................#..........#......#+++#...........................
......................................#...#.................############.......###............................
.....................................##...##......#...#......#................................................
......................................#...#########...########..............#.#...............................
......................................#...#...........#....................#+++#..............................
......................................#...#...........#.....................###...............................
.....................................##...##..........#.......................................................
......................................#...#=.=.=.=....#............###........................................
......................................#...#...........#...........#+++#.......................................
......................................#...#....=.=.=.=#.....o......###.......###..............................
.....................................##...##..........#.....................#+++#.............................
..............................o...o...#...#...........#.....#................##v........###...................
......................................#...#...........#..............#.................#+++#..................
.............................###.###.###.###.....o.o..#++++++++++++++#...................v#...................
.............................#.###.#.#.###.#..........#++++++++++++++#........................................
.............................#.............#...#######################........................................
.............................##...........##.........................................###......................
..###.........................#.....#.....#.........................................#+++#................###..
..#.#.........................#....###....#..........................................###.................#.#..
..#...........................#....###....#######........................#####.............................#..
..#...........................#...........#..............................#...#.............................#..
..#...........................##..........#..............................#.#.#.............................#..
..#.......................................#.......|####|....|####|.....###.###.............................#..
..#................###.............o.o....#..............................#.........###.....................#..
..#...............#####.......##..........#.............................###.......#+++#..........#.........#..
..#...............o###o.......#....###....#.............................#.#........###..........###........#..
..#................###........#############..#.oo.#....#.oo.#....#.oo..##.##....................###........#..
..#......@..........#.........#...........#++#....#++++#....#++++#....##...##....................#.........#..
..#############################...........#############################.....################################..
..............................................................................................................
..............................................................................................................
`,`
..................................................................................................###.#.......
......................................................................................................#.......
..................................................................................................#####.......
..................................................................................................#...........
..................................................................................................#.###.......
..........................o.......................................................................#.#.#.......
.............................................................................................o.o.o###.#.......
...................###................................................................................#.......
.......+..o..+................................................#####.#####.#####.#####.#####.#####.#####.......
.......#.....#................................................#...#.#...#.#...#.#...#.#...#.#...#.#...........
.......#=.o..#............#...................................###.#.###.#.###.#.###.#.###.#.###.#.#####.......
.......#.....#..................................................#.#...#.#...#.#...#.#...#.#...#.#.....#.......
.......+..o..+............o..................................####.#####.#####.#####.#####.#####.#######.......
..............................................................................................................
..........o..............###..............................##..................................................
..............................................................................................................
..............................................................................................................
......................................................##......................................................
...................###.........###............................................................................
..............................................................................................................
..........................o.....................................................#......#......................
..........................................................##.....##...........................................
.............###.........###.........###.................................#..................#.................
..............................................................................................................
.................................................................||...........................................
..###########.................................................................................................
..#.........#.o.#########.o.#########.o.##................................................#...................
..#.........#...#.......#...#.......#...#.................||..................#.....#.........................
..#..@......#####...o...#####...o...#####.....................................................................
..#######.....................................#####.......##.....##.....###...................................
........#=..................=................=#...#.....................###...................................
........#######################################...#+++++++++++++++++++++###+++++++++++++++++++++++++++++++++++
..................................................############################################################
..............................................................................................................
`];
if (typeof module != "undefined" && module.exports && (typeof window == "undefined" || window.exports != exports))
module.exports = GAME_LEVELS;
if (typeof global != "undefined" && !global.GAME_LEVELS)
global.GAME_LEVELS = GAME_LEVELS;

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<!doctype html>
<script src="code/chapter/16_game.js"></script>
<script src="code/levels.js"></script>
<script src="code/chapter/17_canvas.js"></script>
<body>
<script>
runGame(GAME_LEVELS, CanvasDisplay);
</script>
</body>

15
game-canvas/readme.txt Normal file
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This example is part of:
Marijn Haverbeke
Eloquent JavaScript
3rd edition (2018)
https://eloquentjavascript.net
Chapter 16: Project: A Platform Game
https://eloquentjavascript.net/16_game.html
Chapter 17: Drawing on Canvas
https://eloquentjavascript.net/17_canvas.html

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var simpleLevelPlan = `
......................
..#................#..
..#..............=.#..
..#.........o.o....#..
..#.@......#####...#..
..#####............#..
......#++++++++++++#..
......##############..
......................`;
var Level = class Level {
constructor(plan) {
let rows = plan.trim().split("\n").map(l => [...l]);
this.height = rows.length;
this.width = rows[0].length;
this.startActors = [];
this.rows = rows.map((row, y) => {
return row.map((ch, x) => {
let type = levelChars[ch];
if (typeof type == "string") return type;
this.startActors.push(
type.create(new Vec(x, y), ch));
return "empty";
});
});
}
}
var State = class State {
constructor(level, actors, status) {
this.level = level;
this.actors = actors;
this.status = status;
}
static start(level) {
return new State(level, level.startActors, "playing");
}
get player() {
return this.actors.find(a => a.type == "player");
}
}
var Vec = class Vec {
constructor(x, y) {
this.x = x; this.y = y;
}
plus(other) {
return new Vec(this.x + other.x, this.y + other.y);
}
times(factor) {
return new Vec(this.x * factor, this.y * factor);
}
}
var Player = class Player {
constructor(pos, speed) {
this.pos = pos;
this.speed = speed;
}
get type() { return "player"; }
static create(pos) {
return new Player(pos.plus(new Vec(0, -0.5)),
new Vec(0, 0));
}
}
Player.prototype.size = new Vec(0.8, 1.5);
var Lava = class Lava {
constructor(pos, speed, reset) {
this.pos = pos;
this.speed = speed;
this.reset = reset;
}
get type() { return "lava"; }
static create(pos, ch) {
if (ch == "=") {
return new Lava(pos, new Vec(2, 0));
} else if (ch == "|") {
return new Lava(pos, new Vec(0, 2));
} else if (ch == "v") {
return new Lava(pos, new Vec(0, 3), pos);
}
}
}
Lava.prototype.size = new Vec(1, 1);
var Coin = class Coin {
constructor(pos, basePos, wobble) {
this.pos = pos;
this.basePos = basePos;
this.wobble = wobble;
}
get type() { return "coin"; }
static create(pos) {
let basePos = pos.plus(new Vec(0.2, 0.1));
return new Coin(basePos, basePos,
Math.random() * Math.PI * 2);
}
}
Coin.prototype.size = new Vec(0.6, 0.6);
var levelChars = {
".": "empty", "#": "wall", "+": "lava",
"@": Player, "o": Coin,
"=": Lava, "|": Lava, "v": Lava
};
var simpleLevel = new Level(simpleLevelPlan);
function elt(name, attrs, ...children) {
let dom = document.createElement(name);
for (let attr of Object.keys(attrs)) {
dom.setAttribute(attr, attrs[attr]);
}
for (let child of children) {
dom.appendChild(child);
}
return dom;
}
var DOMDisplay = class DOMDisplay {
constructor(parent, level) {
this.dom = elt("div", {class: "game"}, drawGrid(level));
this.actorLayer = null;
parent.appendChild(this.dom);
}
clear() { this.dom.remove(); }
}
var scale = 20;
function drawGrid(level) {
return elt("table", {
class: "background",
style: `width: ${level.width * scale}px`
}, ...level.rows.map(row =>
elt("tr", {style: `height: ${scale}px`},
...row.map(type => elt("td", {class: type})))
));
}
function drawActors(actors) {
return elt("div", {}, ...actors.map(actor => {
let rect = elt("div", {class: `actor ${actor.type}`});
rect.style.width = `${actor.size.x * scale}px`;
rect.style.height = `${actor.size.y * scale}px`;
rect.style.left = `${actor.pos.x * scale}px`;
rect.style.top = `${actor.pos.y * scale}px`;
return rect;
}));
}
DOMDisplay.prototype.syncState = function(state) {
if (this.actorLayer) this.actorLayer.remove();
this.actorLayer = drawActors(state.actors);
this.dom.appendChild(this.actorLayer);
this.dom.className = `game ${state.status}`;
this.scrollPlayerIntoView(state);
};
DOMDisplay.prototype.scrollPlayerIntoView = function(state) {
let width = this.dom.clientWidth;
let height = this.dom.clientHeight;
let margin = width / 3;
// The viewport
let left = this.dom.scrollLeft, right = left + width;
let top = this.dom.scrollTop, bottom = top + height;
let player = state.player;
let center = player.pos.plus(player.size.times(0.5))
.times(scale);
if (center.x < left + margin) {
this.dom.scrollLeft = center.x - margin;
} else if (center.x > right - margin) {
this.dom.scrollLeft = center.x + margin - width;
}
if (center.y < top + margin) {
this.dom.scrollTop = center.y - margin;
} else if (center.y > bottom - margin) {
this.dom.scrollTop = center.y + margin - height;
}
};
Level.prototype.touches = function(pos, size, type) {
var xStart = Math.floor(pos.x);
var xEnd = Math.ceil(pos.x + size.x);
var yStart = Math.floor(pos.y);
var yEnd = Math.ceil(pos.y + size.y);
for (var y = yStart; y < yEnd; y++) {
for (var x = xStart; x < xEnd; x++) {
let isOutside = x < 0 || x >= this.width ||
y < 0 || y >= this.height;
let here = isOutside ? "wall" : this.rows[y][x];
if (here == type) return true;
}
}
return false;
};
State.prototype.update = function(time, keys) {
let actors = this.actors
.map(actor => actor.update(time, this, keys));
let newState = new State(this.level, actors, this.status);
if (newState.status != "playing") return newState;
let player = newState.player;
if (this.level.touches(player.pos, player.size, "lava")) {
return new State(this.level, actors, "lost");
}
for (let actor of actors) {
if (actor != player && overlap(actor, player)) {
newState = actor.collide(newState);
}
}
return newState;
};
function overlap(actor1, actor2) {
return actor1.pos.x + actor1.size.x > actor2.pos.x &&
actor1.pos.x < actor2.pos.x + actor2.size.x &&
actor1.pos.y + actor1.size.y > actor2.pos.y &&
actor1.pos.y < actor2.pos.y + actor2.size.y;
}
Lava.prototype.collide = function(state) {
return new State(state.level, state.actors, "lost");
};
Coin.prototype.collide = function(state) {
let filtered = state.actors.filter(a => a != this);
let status = state.status;
if (!filtered.some(a => a.type == "coin")) status = "won";
return new State(state.level, filtered, status);
};
Lava.prototype.update = function(time, state) {
let newPos = this.pos.plus(this.speed.times(time));
if (!state.level.touches(newPos, this.size, "wall")) {
return new Lava(newPos, this.speed, this.reset);
} else if (this.reset) {
return new Lava(this.reset, this.speed, this.reset);
} else {
return new Lava(this.pos, this.speed.times(-1));
}
};
var wobbleSpeed = 8, wobbleDist = 0.07;
Coin.prototype.update = function(time) {
let wobble = this.wobble + time * wobbleSpeed;
let wobblePos = Math.sin(wobble) * wobbleDist;
return new Coin(this.basePos.plus(new Vec(0, wobblePos)),
this.basePos, wobble);
};
var playerXSpeed = 7;
var gravity = 30;
var jumpSpeed = 17;
Player.prototype.update = function(time, state, keys) {
let xSpeed = 0;
if (keys.ArrowLeft) xSpeed -= playerXSpeed;
if (keys.ArrowRight) xSpeed += playerXSpeed;
let pos = this.pos;
let movedX = pos.plus(new Vec(xSpeed * time, 0));
if (!state.level.touches(movedX, this.size, "wall")) {
pos = movedX;
}
let ySpeed = this.speed.y + time * gravity;
let movedY = pos.plus(new Vec(0, ySpeed * time));
if (!state.level.touches(movedY, this.size, "wall")) {
pos = movedY;
} else if (keys.ArrowUp && ySpeed > 0) {
ySpeed = -jumpSpeed;
} else {
ySpeed = 0;
}
return new Player(pos, new Vec(xSpeed, ySpeed));
};
function trackKeys(keys) {
let down = Object.create(null);
function track(event) {
if (keys.includes(event.key)) {
down[event.key] = event.type == "keydown";
event.preventDefault();
}
}
window.addEventListener("keydown", track);
window.addEventListener("keyup", track);
return down;
}
var arrowKeys =
trackKeys(["ArrowLeft", "ArrowRight", "ArrowUp"]);
function runAnimation(frameFunc) {
let lastTime = null;
function frame(time) {
if (lastTime != null) {
let timeStep = Math.min(time - lastTime, 100) / 1000;
if (frameFunc(timeStep) === false) return;
}
lastTime = time;
requestAnimationFrame(frame);
}
requestAnimationFrame(frame);
}
function runLevel(level, Display) {
let display = new Display(document.body, level);
let state = State.start(level);
let ending = 1;
return new Promise(resolve => {
runAnimation(time => {
state = state.update(time, arrowKeys);
display.syncState(state);
if (state.status == "playing") {
return true;
} else if (ending > 0) {
ending -= time;
return true;
} else {
display.clear();
resolve(state.status);
return false;
}
});
});
}
async function runGame(plans, Display) {
for (let level = 0; level < plans.length;) {
let status = await runLevel(new Level(plans[level]),
Display);
if (status == "won") level++;
}
console.log("You've won!");
}

178
game-dom/code/levels.js Normal file
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var GAME_LEVELS = [`
................................................................................
................................................................................
................................................................................
................................................................................
................................................................................
................................................................................
..................................................................###...........
...................................................##......##....##+##..........
....................................o.o......##..................#+++#..........
.................................................................##+##..........
...................................#####..........................#v#...........
............................................................................##..
..##......................................o.o................................#..
..#.....................o....................................................#..
..#......................................#####.............................o.#..
..#..........####.......o....................................................#..
..#..@.......#..#................................................#####.......#..
..############..###############...####################.....#######...#########..
..............................#...#..................#.....#....................
..............................#+++#..................#+++++#....................
..............................#+++#..................#+++++#....................
..............................#####..................#######....................
................................................................................
................................................................................
`,`
................................................................................
................................................................................
....###############################.............................................
...##.............................##########################################....
...#.......................................................................##...
...#....o...................................................................#...
...#................................................=.......................#...
...#.o........################...................o..o...........|........o..#...
...#.........................#..............................................#...
...#....o....................##########.....###################....##########...
...#..................................#+++++#.................#....#............
...###############....oo......=o.o.o..#######.###############.#....#............
.....#...............o..o.............#.......#......#........#....#............
.....#....................#############..######.####.#.########....########.....
.....#.............########..............#...........#.#..................#.....
.....#..........####......####...#####################.#..................#.....
.....#........###............###.......................########....########.....
.....#.......##................#########################......#....#............
.....#.......#................................................#....#............
.....###......................................................#....#............
.......#...............o...........................................#............
.......#...............................................o...........#............
.......#########......###.....############.........................##...........
.............#..................#........#####....#######.o.........########....
.............#++++++++++++++++++#............#....#.....#..................#....
.............#++++++++++++++++++#..........###....###...####.o.............#....
.............####################..........#........#......#.....|.........#....
...........................................#++++++++#......####............#....
...........................................#++++++++#.........#........@...#....
...........................................#++++++++#.........##############....
...........................................##########...........................
................................................................................
`,`
......................................#++#........................#######....................................#+#..
......................................#++#.....................####.....####.................................#+#..
......................................#++##########...........##...........##................................#+#..
......................................##++++++++++##.........##.............##...............................#+#..
.......................................##########++#.........#....................................o...o...o..#+#..
................................................##+#.........#.....o...o....................................##+#..
.................................................#+#.........#................................###############++#..
.................................................#v#.........#.....#...#........................++++++++++++++##..
.............................................................##..|...|...|..##............#####################...
..............................................................##+++++++++++##............v........................
...............................................................####+++++####......................................
...............................................#.....#............#######........###.........###..................
...............................................#.....#...........................#.#.........#.#..................
...............................................#.....#.............................#.........#....................
...............................................#.....#.............................##........#....................
...............................................##....#.............................#.........#....................
...............................................#.....#......o..o.....#...#.........#.........#....................
...............#######........###...###........#.....#...............#...#.........#.........#....................
..............##.....##.........#...#..........#.....#.....######....#...#...#########.......#....................
.............##.......##........#.o.#..........#....##...............#...#...#...............#....................
.....@.......#.........#........#...#..........#.....#...............#...#...#...............#....................
....###......#.........#........#...#..........#.....#...............#...#####...######......#....................
....#.#......#.........#.......##.o.##.........#.....#...............#.....o.....#.#.........#....................
++++#.#++++++#.........#++++++##.....##++++++++##....#++++++++++.....#.....=.....#.#.........#....................
++++#.#++++++#.........#+++++##.......##########.....#+++++++##+.....#############.##..o.o..##....................
++++#.#++++++#.........#+++++#....o.................##++++++##.+....................##.....##.....................
++++#.#++++++#.........#+++++#.....................##++++++##..+.....................#######......................
++++#.#++++++#.........#+++++##.......##############++++++##...+..................................................
++++#.#++++++#.........#++++++#########++++++++++++++++++##....+..................................................
++++#.#++++++#.........#++++++++++++++++++++++++++++++++##.....+..................................................
`,`
..............................................................................................................
..............................................................................................................
..............................................................................................................
..............................................................................................................
..............................................................................................................
........................................o.....................................................................
..............................................................................................................
........................................#.....................................................................
........................................#.....................................................................
........................................#.....................................................................
........................................#.....................................................................
.......................................###....................................................................
.......................................#.#.................+++........+++..###................................
.......................................#.#.................+#+........+#+.....................................
.....................................###.###................#..........#......................................
......................................#...#.................#...oooo...#.......###............................
......................................#...#.................#..........#......#+++#...........................
......................................#...#.................############.......###............................
.....................................##...##......#...#......#................................................
......................................#...#########...########..............#.#...............................
......................................#...#...........#....................#+++#..............................
......................................#...#...........#.....................###...............................
.....................................##...##..........#.......................................................
......................................#...#=.=.=.=....#............###........................................
......................................#...#...........#...........#+++#.......................................
......................................#...#....=.=.=.=#.....o......###.......###..............................
.....................................##...##..........#.....................#+++#.............................
..............................o...o...#...#...........#.....#................##v........###...................
......................................#...#...........#..............#.................#+++#..................
.............................###.###.###.###.....o.o..#++++++++++++++#...................v#...................
.............................#.###.#.#.###.#..........#++++++++++++++#........................................
.............................#.............#...#######################........................................
.............................##...........##.........................................###......................
..###.........................#.....#.....#.........................................#+++#................###..
..#.#.........................#....###....#..........................................###.................#.#..
..#...........................#....###....#######........................#####.............................#..
..#...........................#...........#..............................#...#.............................#..
..#...........................##..........#..............................#.#.#.............................#..
..#.......................................#.......|####|....|####|.....###.###.............................#..
..#................###.............o.o....#..............................#.........###.....................#..
..#...............#####.......##..........#.............................###.......#+++#..........#.........#..
..#...............o###o.......#....###....#.............................#.#........###..........###........#..
..#................###........#############..#.oo.#....#.oo.#....#.oo..##.##....................###........#..
..#......@..........#.........#...........#++#....#++++#....#++++#....##...##....................#.........#..
..#############################...........#############################.....################################..
..............................................................................................................
..............................................................................................................
`,`
..................................................................................................###.#.......
......................................................................................................#.......
..................................................................................................#####.......
..................................................................................................#...........
..................................................................................................#.###.......
..........................o.......................................................................#.#.#.......
.............................................................................................o.o.o###.#.......
...................###................................................................................#.......
.......+..o..+................................................#####.#####.#####.#####.#####.#####.#####.......
.......#.....#................................................#...#.#...#.#...#.#...#.#...#.#...#.#...........
.......#=.o..#............#...................................###.#.###.#.###.#.###.#.###.#.###.#.#####.......
.......#.....#..................................................#.#...#.#...#.#...#.#...#.#...#.#.....#.......
.......+..o..+............o..................................####.#####.#####.#####.#####.#####.#######.......
..............................................................................................................
..........o..............###..............................##..................................................
..............................................................................................................
..............................................................................................................
......................................................##......................................................
...................###.........###............................................................................
..............................................................................................................
..........................o.....................................................#......#......................
..........................................................##.....##...........................................
.............###.........###.........###.................................#..................#.................
..............................................................................................................
.................................................................||...........................................
..###########.................................................................................................
..#.........#.o.#########.o.#########.o.##................................................#...................
..#.........#...#.......#...#.......#...#.................||..................#.....#.........................
..#..@......#####...o...#####...o...#####.....................................................................
..#######.....................................#####.......##.....##.....###...................................
........#=..................=................=#...#.....................###...................................
........#######################################...#+++++++++++++++++++++###+++++++++++++++++++++++++++++++++++
..................................................############################################################
..............................................................................................................
`];
if (typeof module != "undefined" && module.exports && (typeof window == "undefined" || window.exports != exports))
module.exports = GAME_LEVELS;
if (typeof global != "undefined" && !global.GAME_LEVELS)
global.GAME_LEVELS = GAME_LEVELS;

24
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.background { background: rgb(52, 166, 251);
table-layout: fixed;
border-spacing: 0; }
.background td { padding: 0; }
.lava { background: rgb(255, 100, 100); }
.wall { background: white; }
.actor { position: absolute; }
.coin { background: rgb(241, 229, 89); }
.player { background: rgb(64, 64, 64); }
.game {
overflow: hidden;
max-width: 600px;
max-height: 450px;
position: relative;
}
.lost .player {
background: rgb(160, 64, 64);
}
.won .player {
box-shadow: -4px -7px 8px white, 4px -7px 8px white;
}

11
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<!doctype html>
<script src="code/chapter/16_game.js"></script>
<script src="code/levels.js"></script>
<link rel="stylesheet" href="css/game.css">
<body>
<script>
runGame(GAME_LEVELS, DOMDisplay);
</script>
</body>

12
game-dom/readme.txt Normal file
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This example is part of:
Marijn Haverbeke
Eloquent JavaScript
3rd edition (2018)
https://eloquentjavascript.net
Chapter 16: Project: A Platform Game
https://eloquentjavascript.net/16_game.html

12
memo.js Normal file
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function memo (func) {
let cache = new Map()
return (...args) => {
let argStr = args.toString(), result
if ((result = cache.get(argStr)) === undefined) {
result = func(...args)
cache.set(argStr, result)
}
return result
}
}